08-30-2004, 05:44 PM
HOW TO REZ WITH NO REZ SICKNESS
(Without using a special talent or spell)
After the release of the latest major patch, I started noticing a strange phenomenon when resurrecting people. Sometimes when I rezed someone, they wouldn't get rez sickness, despite my not using any special resurrection talent or spell. I experimented for a long time to nail down exactly what combination of actions caused this occurance. Luckily, I've been invited to join many Blackrock Depths groups, so I've had many guinea pigs to work with. After a bit of practice, I've gotten to about a 90% success rate in rezing people without rez sickness, so I'm fairly confident on how this is done. Here's what I do:
1. When the resurrection spell timer bar is just a hair away from finishing, I start moving (usually backward, but I don't think the direction of movement matters).
2. I continue to move.
3. If the person accepts the resurrection in the first few seconds (i.e. during the part that the bright lights come up out of his or her body) and if the rezer is moving when they accept, then the rezee will not be afflicted with rez sickness. Instead, you'll hear an error message, saying "I'm out of range." The rezee doesn't have to rush to accept the resurrection. They just have to accept within a few seconds after they get the resurrection prompt. Most people do this automatically if they haven't gone afk, so I haven't felt the need to give any special instructions to strangers in my groups.
4. This does not seem to work if the rezee has released his or her spirit or if he or she waits too long after the resurrection prompt appears.
Why does this work? I'm not sure, but I have a guess. Despite the "Out of range" error message, it doesn't seem to have anything to do with the distance between the rezer and the rezee. It definitely has something to do with the rezer moving. My suspicion is that resurrection is a two step process. First, the caster casts Resurrection on the player and then after the player resurrects, the caster casts "Resurrection Sickness" on them. However, if the caster is moving, it suddenly becomes illegal for the caster to cast "Resurrection Sickness." This guess makes a lot of sense, but of course it doesn't explain why it doesn't work if the person waits too long or has released their spirit. I think something about the bright lights that come out of the rezee's body during resurrection may have something to do with it.
(Without using a special talent or spell)
After the release of the latest major patch, I started noticing a strange phenomenon when resurrecting people. Sometimes when I rezed someone, they wouldn't get rez sickness, despite my not using any special resurrection talent or spell. I experimented for a long time to nail down exactly what combination of actions caused this occurance. Luckily, I've been invited to join many Blackrock Depths groups, so I've had many guinea pigs to work with. After a bit of practice, I've gotten to about a 90% success rate in rezing people without rez sickness, so I'm fairly confident on how this is done. Here's what I do:
1. When the resurrection spell timer bar is just a hair away from finishing, I start moving (usually backward, but I don't think the direction of movement matters).
2. I continue to move.
3. If the person accepts the resurrection in the first few seconds (i.e. during the part that the bright lights come up out of his or her body) and if the rezer is moving when they accept, then the rezee will not be afflicted with rez sickness. Instead, you'll hear an error message, saying "I'm out of range." The rezee doesn't have to rush to accept the resurrection. They just have to accept within a few seconds after they get the resurrection prompt. Most people do this automatically if they haven't gone afk, so I haven't felt the need to give any special instructions to strangers in my groups.
4. This does not seem to work if the rezee has released his or her spirit or if he or she waits too long after the resurrection prompt appears.
Why does this work? I'm not sure, but I have a guess. Despite the "Out of range" error message, it doesn't seem to have anything to do with the distance between the rezer and the rezee. It definitely has something to do with the rezer moving. My suspicion is that resurrection is a two step process. First, the caster casts Resurrection on the player and then after the player resurrects, the caster casts "Resurrection Sickness" on them. However, if the caster is moving, it suddenly becomes illegal for the caster to cast "Resurrection Sickness." This guess makes a lot of sense, but of course it doesn't explain why it doesn't work if the person waits too long or has released their spirit. I think something about the bright lights that come out of the rezee's body during resurrection may have something to do with it.