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I'm jumping the gun a bit on this, I don't have a toon above 23 yet as I've been playing with all 4 classes. Of course there are some specs that work really well till 30 or so but not as well after so I'm not just thinking about end game specs, in fact with the way the system is, I think there might be more fun to be had with some of the less than 50 spec that use things that don't scale as well.
I think http://rift.zam.com/en/stc.html is the most widely used soul calculator, if you aren't aware of them. I know some of this is in the Rift forums, but there is so much to wade through there at times. I'm just curious what folks have found to be fun.
This is the big strength of Rift, the ease of changing around what your toon does, and being able to tweak it to a play style that you like so I'm curious as to thoughts.
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03-08-2011, 08:29 PM
(This post was last modified: 03-09-2011, 01:03 AM by Kevin.)
I've been messing around with necro in warfronts for a bit and recently was playing with a Warlock (5) / Necromancer (16) / Chloromancer (0) I'm only 16 and I'm looking at getting a bit more in opportunity, though I've got a large number of instant casts. I'm devastating against a fang carrier in Black Garden with this. Essence Link, the DoTs, and Radiant Spores is quite fun. Life Leach will get applied of course and then I can soul purge. I spread the DoTs and leaching around a bit to survive when I get focused.
I do still have issues when the carrier drops of not having enough leaching to stay for long and lack of a shield prevents me from grabbing it a bit. But I get carrier kills from the DoTs when I'm dead at times. Too bad defiants suck in BG on Silkweb. But it's a fun little DPS oriented spec that will get you a lot of kills in warfronts, it's very mobile with the damage applications, much like a WoW affliction lock.
It might be a common way to go, I dunno but I've had fun with it.
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03-09-2011, 03:59 PM
(This post was last modified: 03-09-2011, 06:52 PM by Frag.)
Specs Galore!
http://rift.zam.com/en/stc.html?t=10jrn....uMo0c.Vxdz is my planned melee-to-heal spec. Noctus is currently 6/18/0 and has cast-healed, and melee-healed and main tanked. The largest issue with melee healing is misses and getting far behind. Tanking I don't expect to be able to do for too much longer.
http://rift.zam.com/en/stc.html?t=1cLAE.ghozdcM.Vuo is my warriors current spec, setup for soloing invasions and minor rifts, utter obliteration of fang carriers and grouped pvp opponents, and ease of tanking leveling instances. On all accounts it has been strikingly successful.
http://rift.zam.com/en/stc.html?t=1cLAE.ghozdcM.Vuo This is a theoretical rogue pvp spec I've been tweaking. The toon is built as an enabler and harrasser. His job isn't to slaughter everyone in their path, but to allow their less talented, brutish teammates to crush the opposition as well as deny the enemy the ability to tag, tap, or activate any pvp objective or kill this aggravating marksman.
http://rift.zam.com/en/stc.html?t=1zRvw..fcRhk.x is what my mage currently is in an attempt to avoid worrying about mana potions, drinks, or going oom mid-pvp fight. It seems ok, but feel that GG's 'lock off, necro main is probably the stronger path. Fwiw, I haven't found a mage spec that is actually fun. The mana issues for non-lock/necro specs at low levels is just absurd. Even my cleric who I did use a potion or drink on from time to time had nowhere near the downtime my mage did as Storm, Pyro or Chloro. Also worth noting that gear seems to be a bigger deal on mages than on clerics for mana. I gained 300 mana last night from three gear upgrades.
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http://rift.zam.com/en/stc.html?t=0MpVM....bdmksMRMdz
Rogue Leveling build. Start Bladedancer, 2nd soul Riftstalker heading straight for the CP heal, then up Bladedancer until you get Dancing Steel. The Assassin is just for the 0pt poison. With the extra dodge/parry and CP heal, survivability is good. Mix in Rift Disturbance, Twin Strike, and Dancing Steel for some extra fun AoE.
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Your theoretical rogue build links to the warrior build as well.
(03-09-2011, 03:59 PM)Frag Wrote: http://rift.zam.com/en/stc.html?t=1cLAE.ghozdcM.Vuo is my warriors current spec, setup for soloing invasions and minor rifts, utter obliteration of fang carriers and grouped pvp opponents, and ease of tanking leveling instances. On all accounts it has been strikingly successful.
I was toying with an idea somewhat like this but using Void Knight for the 3rd soul and getting deep enough for discharge. So at L23 something like http://rift.zam.com/en/stc.html?t=0cLAg.ghozdz.Vuo.L which would give some mana drain options in PvP.
You'd still have ravaging strike in Reaver for the armor reduction, but you do lose Battlefield distraction and any other potential deep warlord talents. I think Rift Fury would stack with the discharge damage too, and I've noticed that pacts build pretty quickly.
I've not played with it much. My warrior is only L15, and I'm not sure I can have as workable a build at that level. I also was leveling with a Paladin / Reaver / void Knight build because it was the recommend and I just though mixing paladin and Reaver was funny from a lore standpoint.
Curious as to your thoughts on it since you've got a lot more playtime in with it.
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03-10-2011, 11:10 PM
(This post was last modified: 03-12-2011, 04:01 PM by Frag.)
Discharge is ridiculously OP atm, no reason not to. I heard somewhere it's finally being brought in-line with the first major patch. The reason I'm warlord third soul is because 5% magic resist does less than 5% flat miss chance early on as a lot of people don't have any hit whatsoever and the downside of having to be in melee to apply it isn't that bad as a warrior.
If we're talking serious pvp specs, then yes, absolutely you take Void Knight and enjoy it. As I built a generalist spec that does as much as it can with its points, I wanted to take into account that in PvE most encounters don't have significant magic damage.
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(03-10-2011, 11:10 PM)Frag Wrote: Discharge is ridiculously OP atm, no reason not to. I heard somewhere it's finally being brought in-line with the first major patch.
It was actually patched today, it's basically as much damage as most other finishers now, so it's not really out of line anymore or nearly as much fun.
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(03-09-2011, 07:59 PM)Quark Wrote: http://rift.zam.com/en/stc.html?t=0MpVM....bdmksMRMdz
Rogue Leveling build. Start Bladedancer, 2nd soul Riftstalker heading straight for the CP heal, then up Bladedancer until you get Dancing Steel. The Assassin is just for the 0pt poison. With the extra dodge/parry and CP heal, survivability is good. Mix in Rift Disturbance, Twin Strike, and Dancing Steel for some extra fun AoE.
Definitely having some fun with this one in the 20's, even with them toning down Rift Scavenger and Boosted Recovery.
Though it did lead me to build a couple of macros since there are a lot of reactive and use after abilities. So I do feel a bit dirty for becoming a bit of a one button masher (even though I'm not, I still have all of them keyed individually but for single targets it's nice just to have my mash key). I do want a better way to track the various finisher buffs though, since I need to refresh them once every 5 mobs or so it seems.
I still end up going with my Bard/Ranger build on the Rifts and for elite mobs that I have to solo, but this works very nicely for just go go going.
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03-17-2011, 10:38 AM
(This post was last modified: 03-17-2011, 10:55 AM by Xiuhcoatl.)
These are my two most used PvE builds as a mage:
DPS (51 Warlock/15 Chloro/0 Archon): http://rift.zam.com/en/stc.html?t=0zvRz.eeRAkqqek.xdIz
In beta, I sank 2 points into the Archon tree for Ashen Defense to give my melee companions a boost (which was nerfed in one patch and later restored to what it is now). In live, I decided that Ruin would be far more useful in the long run so I invested all of my spare points into the Chloro tree.
Heal (51 Chloro/15 Warlock/0 Dominator): http://rift.zam.com/en/stc.html?t=0zRvs....IkRR.Lskuz
Since I rarely use the Dominator's CC ability with this build I might swap souls with Archon for the 5 stacks of Pillaging Stone and Searing Vitality that I like so much in my DPS role. If needed, I will still have Fear for emergency CC.
edit: fixed links
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