Mmmm, Horde Paladins are just around the corner and I'm planning mine
I'd like advice on two builds. Firstly the levelling build.
I'm thinking two-handed Retribution for levelling. I plan to level mainly by solo questing and my character will be twinked. Big meaty weapon, lots of Strength, AP and Agility and Crusader enchants. I've levelled a number of Horde characters and I'm fairly clear on the road map to 60 in terms of what quest to do where and can quest to 60 entirely doing green or yellow quests without ever needing to do anything especially hard (although I usually choose to do some tough ones for the challenge but even those should be easy on this character)
I need advice for how to kill mobs efficiently and how to spec.
On my previous (untwinked) Paladin my rhythym was
- pull with Judgment
- Seal of Command (or Justice against runners)
and if I had a mana surplus
- pull with Judgment
- Seal of Command
- Hammer of Justice
- Judgment (JoC does extra damage against stunned mobs)
- Seal of Command
I would never drink while grinding, if necessary I would just use autoattack without the Seals. The aura I used was Retribution Aura. I would occasionally stop to heal with Holy Light
I made the occasional bad pull but I'd like to leave those out of the scope of this discussion. I'm planning for when things go well not for when Things Go Wrong since the paladin has the second category covered by class design
Is this optimal as a killing method for a TBC two-handed Retri paladin soloing even or lesser con mobs? Does Seal of Blood replace SoC at high levels?
Next to spec:
10-14 Improved Blessing of Might (autoattack is my main tool)
15-16 Improved Judgment (reduces the chance that my pulling tool is on cooldown if I'm killing fast and allows greater burst dps which is situationally useful)
17-19 Benediction (not planning to use Seal of the Crusader and for the predominant playstyle the damage I take will be trivial so damage reduction from parry is not important)
20 Seal of Command (main magic dps tool)
21-25 Conviction (anything that boosts autoattack is wonderful)
Pursuit of justice isn't necessary since I will be using boots with Minor Speed enchant and when I get to it Riding enchant
Vindication is a debuff to incoming damage and I'm not anticipating incoming damage to slow me down much
26-28 Crusade (more autoattack damage)
29 Improved Retribution aura (useful secondary damage source and my main aura)
30-32 Two-handed weapon specialisation (boosts autoattack)
33 Improved Retribution aura
34 Benediction (4th point)
35-39 Vengeance (yay for more autoattack damage)
40-42 Sanctified judgement (mana efficiency means I can chuck more nukes)
43 Benediction (5th point)
44 Repentence (nice pulling and pvp tool, prereq)
45-49 Fanaticism (bigger nukes)
50 Crusader strike (another nuke)
I now have 20 points left to spend and I'm running out of things to choose for my basically attack power and weapon based dps build. +10% strength and +3% to hit are the things that leap out at me as damage boosts so let's go straight for them
51-54 Improved Devotion Aura or Redoubt. Both are actually pretty useless to me as a 2 handed pally using Retribution aura so I guess I should pick one for non-standard situations. In PvP and instances Devotion Aura seems more useful than Redoubt especially for a non-tank specced pally
55-58 Precision
59-63 Divine Strength
Ok now I'm seriously out of damage boosting talents. My choices here are either some mitigation (Redoubt/Toughness/Anticipation) or some healing (spiritual focus, healing light). To add to my quandary while from a purist point of view my playstyle would benefit more from mitigation (less heal breaks) the mitigation talents don't seem very good and the healing talents are pretty good (uninterruptible healing with Concentration aura!). I think this is a decision to defer for now but I'm inclined towards the healing, especially as i may be getting many instance invites at this stage
At level 63 then the build would look like this: http://www.wow-europe.com/en/info/underdev...100233005301051
Onward to the Arena where I hope to be a mulishly obstinant obstacle in the other team's way. I have two main jobs - not dying, and not letting anyone else die. I think that means deep Holy, healing is superior to mitigation for the job imo
http://www.wow-europe.com/en/info/underdev...000000000000000
That seems to me to be the strongest pvp healer setup. Mana efficiency is important to me as running oom when others are relying on you to keep them alive is a match loser. I wanted to fit in Improved Hammer of Justice as it's a very good pvp spell
I'm not sure what to do for professions. Does anyone have a link to an authoritative list of what does and what does not function in the Arena? I understand a lot of Engineering items and potions don't work. Which professions do people feel will be strong in the Arena?
I'd like advice on two builds. Firstly the levelling build.
I'm thinking two-handed Retribution for levelling. I plan to level mainly by solo questing and my character will be twinked. Big meaty weapon, lots of Strength, AP and Agility and Crusader enchants. I've levelled a number of Horde characters and I'm fairly clear on the road map to 60 in terms of what quest to do where and can quest to 60 entirely doing green or yellow quests without ever needing to do anything especially hard (although I usually choose to do some tough ones for the challenge but even those should be easy on this character)
I need advice for how to kill mobs efficiently and how to spec.
On my previous (untwinked) Paladin my rhythym was
- pull with Judgment
- Seal of Command (or Justice against runners)
and if I had a mana surplus
- pull with Judgment
- Seal of Command
- Hammer of Justice
- Judgment (JoC does extra damage against stunned mobs)
- Seal of Command
I would never drink while grinding, if necessary I would just use autoattack without the Seals. The aura I used was Retribution Aura. I would occasionally stop to heal with Holy Light
I made the occasional bad pull but I'd like to leave those out of the scope of this discussion. I'm planning for when things go well not for when Things Go Wrong since the paladin has the second category covered by class design
Is this optimal as a killing method for a TBC two-handed Retri paladin soloing even or lesser con mobs? Does Seal of Blood replace SoC at high levels?
Next to spec:
10-14 Improved Blessing of Might (autoattack is my main tool)
15-16 Improved Judgment (reduces the chance that my pulling tool is on cooldown if I'm killing fast and allows greater burst dps which is situationally useful)
17-19 Benediction (not planning to use Seal of the Crusader and for the predominant playstyle the damage I take will be trivial so damage reduction from parry is not important)
20 Seal of Command (main magic dps tool)
21-25 Conviction (anything that boosts autoattack is wonderful)
Pursuit of justice isn't necessary since I will be using boots with Minor Speed enchant and when I get to it Riding enchant
Vindication is a debuff to incoming damage and I'm not anticipating incoming damage to slow me down much
26-28 Crusade (more autoattack damage)
29 Improved Retribution aura (useful secondary damage source and my main aura)
30-32 Two-handed weapon specialisation (boosts autoattack)
33 Improved Retribution aura
34 Benediction (4th point)
35-39 Vengeance (yay for more autoattack damage)
40-42 Sanctified judgement (mana efficiency means I can chuck more nukes)
43 Benediction (5th point)
44 Repentence (nice pulling and pvp tool, prereq)
45-49 Fanaticism (bigger nukes)
50 Crusader strike (another nuke)
I now have 20 points left to spend and I'm running out of things to choose for my basically attack power and weapon based dps build. +10% strength and +3% to hit are the things that leap out at me as damage boosts so let's go straight for them
51-54 Improved Devotion Aura or Redoubt. Both are actually pretty useless to me as a 2 handed pally using Retribution aura so I guess I should pick one for non-standard situations. In PvP and instances Devotion Aura seems more useful than Redoubt especially for a non-tank specced pally
55-58 Precision
59-63 Divine Strength
Ok now I'm seriously out of damage boosting talents. My choices here are either some mitigation (Redoubt/Toughness/Anticipation) or some healing (spiritual focus, healing light). To add to my quandary while from a purist point of view my playstyle would benefit more from mitigation (less heal breaks) the mitigation talents don't seem very good and the healing talents are pretty good (uninterruptible healing with Concentration aura!). I think this is a decision to defer for now but I'm inclined towards the healing, especially as i may be getting many instance invites at this stage
At level 63 then the build would look like this: http://www.wow-europe.com/en/info/underdev...100233005301051
Onward to the Arena where I hope to be a mulishly obstinant obstacle in the other team's way. I have two main jobs - not dying, and not letting anyone else die. I think that means deep Holy, healing is superior to mitigation for the job imo
http://www.wow-europe.com/en/info/underdev...000000000000000
That seems to me to be the strongest pvp healer setup. Mana efficiency is important to me as running oom when others are relying on you to keep them alive is a match loser. I wanted to fit in Improved Hammer of Justice as it's a very good pvp spell
I'm not sure what to do for professions. Does anyone have a link to an authoritative list of what does and what does not function in the Arena? I understand a lot of Engineering items and potions don't work. Which professions do people feel will be strong in the Arena?