09-13-2006, 07:13 PM
Quote:Hahaha, Pro-Lifetap. I like that. Anyone want to start a political party?:D
Out of combat, warlocks should lifetap until health and mana bars are equal, and then sit down and eat and drink. (Yes, when working with a party you should carry food and drink, warlocks!)
Out of combat, healers are not obliged to do anything for warlocks, but a HoT is always nice. If a healer has a few hundred mana left, why not drop a HoT on some warlock before the healer sitting down to drink?
In combat, healers should put a HoT on a lifetapping warlock if higher-priority heal targets (like tanks or other healers) are OK to be ignored for a second or so and there seems no danger of running out of mana any time soon.
In combat, warlocks should bandage after lifetapping, hopefully supplemented with HoTs per above. (These days, bandaging is even better because you don't have to switch targets with auto-cast-self turned on.)
I emphasize HoT because they are mana and time efficient ...
As a warlock, it bothers me somewhat when a healer spends 3 seconds of their time putting a Greater Heal or a Healing Touch on me when I'm not under attack, healing me for 3000 points 1000 of which are probably wasted. I don't complain about this, of course; it just bothers me a little.
Of course maybe my point of view is a bit different since I have Dark Pact, and can get back mana at half the rate of Life Tap without a health cost. So I mix up Life Tap and Dark Pact.
I still think the rules above apply, though.
PS As opposed to warlocks, murlocs should NEVER be healed.