Quote:We are just getting to BWL now. Any thoughts or observations more recent than this thread? Any help or advice would be most welcome.
As an alternative to the 'kite everything' strategy, this is what we do in the guild I'm in.
One MT doing the 'controlling' job. Since the debuff on controlling has been removed, Razorgore can be immediately recontrolled by the same person in the event of control being broken.
Two groups are assigned to each corner, with groups containing a balanced mix of classes.
Druids and warlocks pick up dragonkin as they spawn, and either move them to the middle and hibernate them or start permafearing them. Throughout the rest of the fight it is that druid/warlock's responsibility to keep that dragonkin slept/feared. If the number of dragonkin exceeds the number of druids and warlocks, a hunter will be responsible for kiting the remainder.
If a stray mage spawns at a corner, it is stunned/dps'd down quickly.
Legionnaires are picked up by warriors and tanked. Dps assist-kills these; the warrior just concentrates on making sure all the legionnaires are hitting him.
Priests use mind control on mages that spawn when the corner is too busy with legionnaires/other mages to kill them quickly. Priest then assists dps using the mage's strong fireball spell (and arcane explosion, if the feared/slept dragonkin are far enough away). Mages can be released during 'quiet periods' and killed, or re-controlled, or just feared/kited by the priest if it's towards the end of phase 1. This means shaman and druids are the main corner healers rather than priests.
With an egg or two/three left to go, razorgore's aoe is used. By this point I'm typically using fear when I can to keep the damage being done down to a minimum while the last eggs are destroyed. When they are, the controller obviously becomes the MT and an OT is also sent in to build up aggro for thirty seconds or so until he feels he's established enough hate, and then ranged dps begins slowly. Non-ranged dps use bandages on the healers so they don't have to worry about the fireball aoe until they've regained enough mana, and can concentrate on keeping the tanks up.
In summary, fear/sleep/kite-when-no-more-sleepers-or-fearers dragonkin, tank and kill legionnaires, kill mages if they're on their own otherwise mind control them and use them to kill legionnaires and mages. Stop mind controlling and start healing if all the other healers in your corner have died (usually this is due to legionnaire cleave).
It's also possible to control legionnaires, but given their large melee damage against clothies and the much longer time it takes to kill them, I'd recommend against it.
Once your controller has worked out a path round the room that has him wasting no time at all with destroying eggs (it has a cooldown), you should be good to go. It's just a matter of surviving that 5 minutes ;-)
You don't know what you're talking about.