02-05-2006, 06:16 AM
2. Defense
On occasion, you may be called onto defense. While youâll probably feel more at home being on offense, you can still play an adequate defensive game.
Important things about being on Defense:
⢠Camping the flagroom is generally a bad idea. If you arenât a Night Elf, they will see you and they will mob your ass. The best areas to hang out are halfway up the ramp to the roof (to catch them running down the tunnel) or near your graveyard (to catch them going out the ramp entrance.)
⢠When youâre attacking the enemy flagcarrierâs party, go for their healer(s). You lack the damage output to down the flagcarrier when theyâre getting healed, but you can silence and stun the carrierâs healers, leaving the flagcarrier wide open for your more offensively-oriented allies to rip them a new one.
⢠If your flagcarrier is coming down the field, support them! Getting out of the enemyâs half of the field relatively unscathed is generally very hard, and thereâs nothing worse than your flagcarrier getting wasted at the foot of your sideâs tunnel because you werenât there to defend them. This point cannot be stressed enough.
On occasion, you may be called onto defense. While youâll probably feel more at home being on offense, you can still play an adequate defensive game.
Important things about being on Defense:
⢠Camping the flagroom is generally a bad idea. If you arenât a Night Elf, they will see you and they will mob your ass. The best areas to hang out are halfway up the ramp to the roof (to catch them running down the tunnel) or near your graveyard (to catch them going out the ramp entrance.)
⢠When youâre attacking the enemy flagcarrierâs party, go for their healer(s). You lack the damage output to down the flagcarrier when theyâre getting healed, but you can silence and stun the carrierâs healers, leaving the flagcarrier wide open for your more offensively-oriented allies to rip them a new one.
⢠If your flagcarrier is coming down the field, support them! Getting out of the enemyâs half of the field relatively unscathed is generally very hard, and thereâs nothing worse than your flagcarrier getting wasted at the foot of your sideâs tunnel because you werenât there to defend them. This point cannot be stressed enough.
ArrayPaladins were not meant to sit in the back of the raid staring at health bars all day, spamming heals and listening to eight different classes whine about buffs.[/quote]
The original Heavy Metal Cowâ¢. USDA inspected, FDA approved.
The original Heavy Metal Cowâ¢. USDA inspected, FDA approved.