11-03-2003, 12:50 AM
Just wondering if some of the magical modifiers for the rare items have changed in v1.10 as compared to v1.09?
I just downloaded v1.10 and played Single Player using an old character.
I seem to notice that the chance of rare items is higher in v1.10 if you kill the unique monsters/bosses (I think it was hell difficulty) -- I often get 1 or 2 rare items for every unique monster/boss (the chance seemed lower when I was playing v1.09d).
1) Anyway, I managed to get a rare weapon and it had +1-160 lightning damage. Previously (in v1.09), I noted that the "of storms" magical modifier (+6-120 lightning damage max) can also appear on rare items but not the other "+ lightning damage" prefixes. So I was wondering --> either v1.10 upped the damage range of "of storms" so that it can now have +1-160 lightning damage, OR it's now possible to get "static" magic prefixes on rare items?
2) Next, I also found a rare mighty scepter and it had +203% enhanced damage on it. Previously (v1.09), the highest +% enhanced damage that could be found on a rare item was +200% ED -- and that occurs only if it rolled both perfect "merciless" (+100% ED) and perfect "king's" (+100% ED) on that rare item. So, I was wondering how it manage to get "+203% ED" on the rare item in v1.10? Either they upped the +% ED on merciless/king's or the other higher +%ED magic modifiers (like the magic-only modifier "ferocious") can now appear on rares?
3) not related to rare items: I notice that the calculation of weapon damage (+%ED) is somewhat changed compared to previous versions (v1.09 and earlier) -- whereas previously, the +%ED modifiers work this way:
let's say a weapon has mindmg-maxdmg weapon damage range
the %ED (in v1.09 and earlier was:
(mindmg+1) *(1+%ED)
(maxdmg+1)*(1+%ED)
In v1.10, it now seems to be simply:
(mindmg)*(1+%ED)
(maxdmg)*(1+%ED)
It seems to affect the weapon damage of old (ie. found pre-v1.10) and new (v1.10) items. Eg a flail has 1-24 base dmg.
If you find a +50%ED flail, it's weapon damage
in v1.09 = (1+1)*(1.5) = 3 to (24+1)*(1.5)=37.5 (I forgot if this was rounded up to 38) ==> 3-38 dmg
in v1.10 = 1*1.5 = 1.5 (2?) to 24*1.5=36 ==> 2-36 dmg (or 1-36 dmg?)
I just downloaded v1.10 and played Single Player using an old character.
I seem to notice that the chance of rare items is higher in v1.10 if you kill the unique monsters/bosses (I think it was hell difficulty) -- I often get 1 or 2 rare items for every unique monster/boss (the chance seemed lower when I was playing v1.09d).
1) Anyway, I managed to get a rare weapon and it had +1-160 lightning damage. Previously (in v1.09), I noted that the "of storms" magical modifier (+6-120 lightning damage max) can also appear on rare items but not the other "+ lightning damage" prefixes. So I was wondering --> either v1.10 upped the damage range of "of storms" so that it can now have +1-160 lightning damage, OR it's now possible to get "static" magic prefixes on rare items?
2) Next, I also found a rare mighty scepter and it had +203% enhanced damage on it. Previously (v1.09), the highest +% enhanced damage that could be found on a rare item was +200% ED -- and that occurs only if it rolled both perfect "merciless" (+100% ED) and perfect "king's" (+100% ED) on that rare item. So, I was wondering how it manage to get "+203% ED" on the rare item in v1.10? Either they upped the +% ED on merciless/king's or the other higher +%ED magic modifiers (like the magic-only modifier "ferocious") can now appear on rares?
3) not related to rare items: I notice that the calculation of weapon damage (+%ED) is somewhat changed compared to previous versions (v1.09 and earlier) -- whereas previously, the +%ED modifiers work this way:
let's say a weapon has mindmg-maxdmg weapon damage range
the %ED (in v1.09 and earlier was:
(mindmg+1) *(1+%ED)
(maxdmg+1)*(1+%ED)
In v1.10, it now seems to be simply:
(mindmg)*(1+%ED)
(maxdmg)*(1+%ED)
It seems to affect the weapon damage of old (ie. found pre-v1.10) and new (v1.10) items. Eg a flail has 1-24 base dmg.
If you find a +50%ED flail, it's weapon damage
in v1.09 = (1+1)*(1.5) = 3 to (24+1)*(1.5)=37.5 (I forgot if this was rounded up to 38) ==> 3-38 dmg
in v1.10 = 1*1.5 = 1.5 (2?) to 24*1.5=36 ==> 2-36 dmg (or 1-36 dmg?)