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hey guy
at first, sry 4 my english ;)
ok lets go:
There's a update of CM in the AS:
Passive Effect - Pierces the cold resistance of your enemies.
Player vs Player - This will cut other Player's Cold Resistances, even when maxed.
Cold Mastery will only lower the resistance of monsters that are hit by the Sorceress, this bonus cannot be shared with party members.
Cold Mastery will work against monsters that have max resistance to Cold Attacks.
If a target has 75% Cold Resistance and you use Skill Level 1 Cold Mastery, the target's resistance will be 75 - 75% * 0.20 = 60
And now i ask me, works CM relativ oder absolut ?
Can it make mosters have negative resis ?
greetz
slice
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No, it will not make monsters have negative resists. It will give monsters 0% at the lowest.
My questions is if you combine cold mastery with items that reduce enemy resist, does this effectively reduce their resists below 0%, or is it stuck at 0% like CM?
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Loki,Oct 31 2003, 05:11 PM Wrote:No, it will not make monsters have negative resists. It will give monsters 0% at the lowest.
If the Cold Resistance of the target is at 0 or below 0, Cold Mastery will not have any effect. Cold Mastery cannot lower Cold Resistance below 0.
but why they delet this line ?
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I'm not sure what the academic answer is, but in my tests my level 99 sorceress could not break cold resistance of zombies even with a combination of cold mastery and lower resist.
Even if high level cold mastery with high level lower resist would work, there may be better places to place skill points.
For what it's worth, my paladin could not break cold resistance either, and that is with something like level 26 conviction. So far he has met only one boss whose fire resistance he could not break.
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Loki,Oct 31 2003, 10:11 AM Wrote:No, it will not make monsters have negative resists. It will give monsters 0% at the lowest.
Apparently, this was changed from beta (where CM did lower monster resistance below zero). Now, what is the point of having CM past slvl 17? :unsure:
-Epi.
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11-03-2003, 10:17 AM
(This post was last modified: 11-03-2003, 10:20 AM by Nadreck.)
I strongly suspect that AS is simply giving out outdated information when it says
Quote: If a target has 75% Cold Resistance and you use Skill Level 1 Cold Mastery, the target's resistance will be 75 - 75% * 0.20 = 60.
Cold mastery's stats only make sense if it is doing a straight reduction of resists like conviction. I suspect also that cold mastery will lower resists below zero.
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Nadreck,Nov 3 2003, 11:08 PM Wrote:I strongly suspect that AS is simply giving out outdated information when it says
Cold mastery's stats only make sense if it is doing a straight reduction of resists like conviction. I suspect also that cold mastery will lower resists below zero.
The A.S. has now been updated to say:
"Cold Mastery will not work against monsters that are Immune to Cold. So even if you have Enemy Resistance -105%, they will still be Cold Immune and you will still be unable to damage them. So what's the point of 100%+ you might ask? Well if they are NOT Cold Immune, it will lower their Cold Resistance down below 0% which essentially means they will take more damage. It's just like when you have negative resistances in Hell."
But that means high cold mastery works best against things that have *HIGH* resists (but not immune) rather than low resists
Facing a PvP sorc with max CM you would be better off with zero cold resists than having a positive value.
?????
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I quickly glanced over the resistance code last night (that means, spending some time finding it and then spending a few minutes looking at it on a print out, not live). Basically resistance works like this now:
Get resistance of target (can be anything and also above 100% (so if a player has resistance items to give him 500%, then it is 500% at this time).
If the resistance is below 100% OR the target is a player, subtract the "lower resistance stat". There is no longer a specific Cold resistance check here, this is done for all damage types. I suspect they have added several new stats that are "lower resistance for damage type X" on for example items. So I suspect there might be an item that have for example lower fire resistance, no? Perhaps the only case in existance is cold mastery though (I have NOT looked at the patch otherwise so can't comment).
The end result is though (as far as cold mastery is concerned), that immune monsters are unnafected and for players it always subtract and since it is before the reistance cap, it makes sense to have values above 100%, just as in previous patches.
Next, the game add the difficulty penalty to the resistance value. There is a lower cap on -100% by the way after this step.
After the above, the game will calculate the resistance cap. Since I did not look live and hence did not see the internal table I can't comment on specific resistances, but physical is caped at 50%, those with a +max resistance is caped at 75+max resistance (although never more than 95) and the others are caped at 75%. Apart from physical resistance, it seems just as it always has been.
There is some case (not checked) were the game set the physical resistance to 0.
There is another step I never bothered understand but a flag was tested to see if -mdamage/-damage shoudl be applied and if not applied, some cases set the resistance to 0 if it was above 0. I really have no idea. I might have missunderstood it completely as well :)
Finally the game modify the damage based on resistance and then move on to absorbtion (which according to me seems capped at 40% now)., then straight absorbtion.
Hope this helps some.
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Some additional notes. It seems that they moved the PvP (and various HivBosses such) to BEFORE all other damage mods (resistance, -damage, absorbtion and so on). No idea what end effect that will have. In addition it seemed PvP (and Hi/Mi vP) do 17% of the damage (or rather the damage is sclaed to 17% before other adjustments) and Hi v Hi do 25%. The others I never bothered to track, it is a bit messy code to keep in head and uses a txt file and an internal table I don't have until I run it live)
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Quote:So I suspect there might be an item that have for example lower fire resistance, no? Perhaps the only case in existance is cold mastery though (I have NOT looked at the patch otherwise so can't comment).
There are now items that give -% enemy fire/coldghtning/poison resistance.
FWIW, my testing (results posted in
this AB thread) match what your post says. Immunes are unaffected, while others get a straight subtraction.