11-09-2003, 07:44 AM
Hello all,
I have encountered a serious problem in my hell game: the madness that is Claw Viper Temple. It has killed every one of my parties that have ventured into the place. The problem comes from the salamanders in there. The salamander uses the Charge skill I think, and so far I don't seem to be able to block it, despite my 73% blocking and almost 20k defense (char level 79 if that matters). This is all fine, except that one charge from these shady bastards take off about 700hp. I don't see how to effectively counter this charge skill from monster of so high level. I have tried smiting them, but I can only deal with one each time. I tried holy freeze, but that only makes the kill time goes from five seconds to ten seconds.
I have several possible solutions that I might try. I can up the hp to over 1000, but that would only make it a Two Hit KO machine instead of One. Or I can use conversion on every single one of them, but that seems lame. Or I can only play with fire sorcs, who can kill them quick enough while all of us melee fighters run around like headless chickens. Or get a necro to shield all of them, but that doesn't happen all the time.
I would like to hear how other paladins are dealing with these hellish snakes. I play in eight player games mostly, so please adjust your suggestions accordingly.
Thanks you.
I have encountered a serious problem in my hell game: the madness that is Claw Viper Temple. It has killed every one of my parties that have ventured into the place. The problem comes from the salamanders in there. The salamander uses the Charge skill I think, and so far I don't seem to be able to block it, despite my 73% blocking and almost 20k defense (char level 79 if that matters). This is all fine, except that one charge from these shady bastards take off about 700hp. I don't see how to effectively counter this charge skill from monster of so high level. I have tried smiting them, but I can only deal with one each time. I tried holy freeze, but that only makes the kill time goes from five seconds to ten seconds.
I have several possible solutions that I might try. I can up the hp to over 1000, but that would only make it a Two Hit KO machine instead of One. Or I can use conversion on every single one of them, but that seems lame. Or I can only play with fire sorcs, who can kill them quick enough while all of us melee fighters run around like headless chickens. Or get a necro to shield all of them, but that doesn't happen all the time.
I would like to hear how other paladins are dealing with these hellish snakes. I play in eight player games mostly, so please adjust your suggestions accordingly.
Thanks you.