04-22-2004, 11:06 PM
Hi,
Before the last push, I had a human warrior, KammKusan, that I'd gotten up to level 9. I deleted and restarted him (named just "Kamm" for now, if they ever get surnames worked out he'll be "Kamm Kusan" like he should be). Kamm got to level 8 this AM, and I'd like to mention a few differences I've noted.
Pre push, KammKusan had no problem with critters on his level, often bashing them with a fist just to get unarmed experience. With shield and sword, he could handle one creature two levels higher or two at his level. The main problem was ranged spell casters. Those he could handle pretty well with Charge. Once he was in range, he could hit them enough that they would get interrupted a couple of times (and then they were dead).
Kamm can do pretty much the same, except that it is much more time consuming. I had to add to his Stamina to give him more hit points and to his Strength to give him more damage, neither of which were necessary for KammKusan. Indeed, KammKusan was played with just his initial stats (and whatever the game might have added), Kamm has needed skill points spent to buff him. In addition, the rage generation seems to have been cut down a fair bit -- KammKusan used Strike on just about every attack, Kamm has to do one or two normal attacks before building up enough Rage for a Strike.
They've changed Charge, and IMO, broke it in the processes. Instead of teleporting the avatar to the mob, Charge now does like its name implies -- you attack rapidly. Or rather, you close the distance down rapidly, since Charge seems to have lost its attack. Usually the mob just strolls away (or, more often, through you) only to turn and attack from some screwy angle. Pre push, Charge was a good way to handle spell casters, now it's more likely to get you killed.
Overall, the warrior seems to be a bit better balanced. The broken Charge is the only downside I've seen in that it leaves the warrior with no good tactic to use on spell casters.
As an aside, trees really should block spells, and zigzagging should decrease the probability of getting hit. Yeah, simple is nice. But some room should be allowed for player skill (or lack thereof).
--Pete
Before the last push, I had a human warrior, KammKusan, that I'd gotten up to level 9. I deleted and restarted him (named just "Kamm" for now, if they ever get surnames worked out he'll be "Kamm Kusan" like he should be). Kamm got to level 8 this AM, and I'd like to mention a few differences I've noted.
Pre push, KammKusan had no problem with critters on his level, often bashing them with a fist just to get unarmed experience. With shield and sword, he could handle one creature two levels higher or two at his level. The main problem was ranged spell casters. Those he could handle pretty well with Charge. Once he was in range, he could hit them enough that they would get interrupted a couple of times (and then they were dead).
Kamm can do pretty much the same, except that it is much more time consuming. I had to add to his Stamina to give him more hit points and to his Strength to give him more damage, neither of which were necessary for KammKusan. Indeed, KammKusan was played with just his initial stats (and whatever the game might have added), Kamm has needed skill points spent to buff him. In addition, the rage generation seems to have been cut down a fair bit -- KammKusan used Strike on just about every attack, Kamm has to do one or two normal attacks before building up enough Rage for a Strike.
They've changed Charge, and IMO, broke it in the processes. Instead of teleporting the avatar to the mob, Charge now does like its name implies -- you attack rapidly. Or rather, you close the distance down rapidly, since Charge seems to have lost its attack. Usually the mob just strolls away (or, more often, through you) only to turn and attack from some screwy angle. Pre push, Charge was a good way to handle spell casters, now it's more likely to get you killed.
Overall, the warrior seems to be a bit better balanced. The broken Charge is the only downside I've seen in that it leaves the warrior with no good tactic to use on spell casters.
As an aside, trees really should block spells, and zigzagging should decrease the probability of getting hit. Yeah, simple is nice. But some room should be allowed for player skill (or lack thereof).
--Pete
How big was the aquarium in Noah's ark?