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Is hit recovery based on how much damage one hit does, or how much damage is done in a certain amount of time? For example, if someone had a really fast weapon that had the same damage per second as a slower weapon where each hit just causes hit recovery, does the faster weapon also cause hit recovery.
It looks like damage per time is used, since firewall seems to cause it recovery, but hopefully someone else, probably adeyke, will actually know and point it out here.
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EVERY hit causes to go into hit recovery iirc, it just depends with what u are hit and howmuch FHR u got, I dont know the link where everything is explained, but I hope someone will post it soon to help you further
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According to
Tommi:
Quote:Hits that deal damage more than 1/12 of a character's maximum life cause him or her to go into a recovery animation.
But that's for characters (and mercs, I suppose). I haven't the foggiest whether this applies to the monsters as well, but I'd assume so.
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So is it the actual hit, or the damage in a certain amount of time that causes the hit recovery?
I may be dead, but I'm not old (source: see lavcat)
The gloves come off, I'm playing hardball. It's fourth and 15 and you're looking at a full-court press. (Frank Drebin in The Naked Gun)
Some people in forums do the next best thing to listening to themselves talk, writing and reading what they write (source, my brother)
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From what's listed on that page I'd say it's the actual hit. I'm sure one of the technical gurus will correct me if I'm wrong.
That whole "damage in a certain amount of time" concept is a bit strange, if you ask me. The damage must be applied to the target at a certain time (game frame?). I'd say that if that damage exceeds the magic threshold (1/12 max life?), the target goes into hit recovery. Computers don't work in continuous time... not the ones I'm familiar with, anyway.
"My doctor says that I have a malformed public-duty gland and a natural deficiency in moral fibre, and that I am therefore excused from saving Universes."
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Damage per time could also be getting hit with several attacks at once which do enough damage combined to put something into hit recovery. Although apparently this doesn't happen, so I got my question answered.
I may be dead, but I'm not old (source: see lavcat)
The gloves come off, I'm playing hardball. It's fourth and 15 and you're looking at a full-court press. (Frank Drebin in The Naked Gun)
Some people in forums do the next best thing to listening to themselves talk, writing and reading what they write (source, my brother)
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The only time "damage over time" would have any effect would be concerning damage caused by such spells as firewall, inferno, meteor after-flames, or other 'damage per frame' skills. Is the 1/12th of health decided for firewall on a per-frame or per-second rate?
Unfortunately, I cannot answer such a question :).
gekko
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On a per hit basis. A firewall can actually hit you multiple times per frame.