03-08-2005, 03:03 AM
Firstly let me preface this by saying that I am waiting for the postman to bring me my copy (it was due today but didn't come) so please don't mistake me for an expert or anything :)
I've been looking at a Druid cat build following Tuftears' report of upcoming druid changes, especially with regard to cat form
http://www.theamazonbasin.com/wow/forums/i...?showtopic=4191
The relevant parts of his post for this build are:
Note, in the following analysis the skill and talent desriptions are taken from:
http://wowvault.ign.com/View.php?view=Skil...pe&sort_dir=asc
http://wowvault.ign.com/View.php?view=Talents.View
There appear to be some inaccuracies with regard to the higher end scaling of abilities on that site
I have edited the talent effects into the subsequent skill descriptions (reducing energy costs etc)
Druid cat build
The build intends to support soloing in catform. The option to change into a caster for healing is available but the gameplan will not normally involve pulling in caster form.
Ideally the build will be able to solo mob after mob with great movement and tracking abilities as well as a decent chance of detecting enemy players first in contested zones (due to Tracking and Prowl). Erm that is, if Tracking works on players
Talents
Class: Druid
Level: 60
Balance Talents (0 points)
None
Feral Combat Talents (35 points)
Ferocity - 5/5 points
Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 5 Rage or Energy.
Sharpened Claws - 5/5 points
Increases your critical strike chance while in Bear or Cat form by 5%.
Blood Frenzy - 5/5 points
Your critical strikes from Cat form abilities that add combo points have a 100% chance to add an additional combo point.
Improved Prowl - 5/5 points
Reduces the chance enemies have to detect you while Prowling. More effective than Improved Prowl (Rank 4)..
Improved Shred - 2/2 points
Reduces the Energy cost of your Shred ability by 10.
Predatory Strikes - 5/5 points
Increases the Attack Power bonus from your Cat form ability by 20%.
Faerie Fire (Cat) - 1/1 point
Decrease the armor of the target by 175 for 40 seconds. While affected, the target cannot stealth or turn invisible.
Feline Swiftness - 1/1 point
Increases your movement speed by 30% while in Cat form. Only active outdoors.
Strength of the Wild - 4/4 points
Increases your Strength while in Bear or Cat form by 12%.
Improved Ravage - 2/2 points
Increases the critical strike chance of your Ravage ability by 10%.
Restoration Talents (16 points)
Improved Mark of the Wild - 5/5 points
Increases the effects of your Mark of the Wild spell by 35%.
Improved Healing Touch - 5/5 points
Reduces the mana cost of your Healing Touch spell by 15%.
Intensity - 5/5 points
Gives you a 100% chance to gain 40 Energy when you shapeshift into Cat form.
Gift of Nature - 1/1 point
Increases the effect of your Healing Touch, Rejuvenation, Regrowth, and Tranquility spells by 5%.
Cat Skills
Cat Form
Requires: None 52 Mana
Instant cast
1.5 second cooldown
Shapeshift into cat form, increasing movement by 30%, attack power by 50 (?), crit chance 5% and Strength by 12%. Also protects the caster from polymorph effects and allows the use of various cat abilities. The act of shapeshifting frees the caster of roots, snares and freeze effects. Gives 40 Energy
Man Tracking (Rank 1)
Requires: Cat Form Instant cast
Requires Cat Form
Shows the locations of all nearby humanoids on the minimap for 3 minutes
Track Humanoid (Rank 1)
Requires: Cat Form Instant cast
Requires Cat Form
Shows the location of all nearby humanoids on the minimap. Only one type of thing can be tracked at a time.
Dash (Rank 2)
Requires: Dash (Rank 1) Instant cast
5 minute cooldown
Requires Cat Form
Increases movement speed by 60% for 15 seconds. Does not break prowling.
Cower (Rank 3)
Requires: Cower (Rank 2) 20 Energy
Instant cast
5 yard range
Requires Cat Form
Cower, causing no damage but lowering your threat a large amount, making the enemy less likely to attack you.
Rake (Rank 4)
Requires: Rake (Rank 3) 35 Energy
Instant cast
5 yard range
Requires Cat Form
Efficiency: 3.03 damage per energy
Rake the target for 46 damage and an additional 75 damage over 9 seconds. Awards 1 combo point (2 on a crit)
Shred (Rank 5)
Requires: Shred (Rank 4) 50 Energy
Instant cast
5 yard range
Requires Cat Form
Shred the target, causing 225% damage plus 180 to the target. Must be behind the target. Awards 1 combo point (2 on a crit).
Pounce (Rank 3)
Requires: Pounce (Rank 2) 50 Energy
Instant cast
5 yard range
Efficiency: 3.0 damage per energy
Requires Cat Form
Pounce, stunning the target for 2 seconds and causing 150 damage over 18 seconds. Must be prowling and behind the target. Awards 1 combo point (2 on a crit)
Claw (Rank 5)
Requires: Claw (Rank 4) 40 Energy
Instant cast
5 yard range
Efficiency: 2.56 damage per energy
Requires Cat Form
Claw the enemy, causing 115 additional damage. Awards 1 combo point (2 on a crit)
Ravage (Rank 4)
Requires: Ravage (Rank 3) 60 Energy
Instant cast
5 yard range
Requires Cat Form
Ravage the target, causing 350% damage plus 343 to the target. Must be prowling and behind the target. Awards 1 combo point (2 on a crit). +10% additional chance to crit
Prowl (Rank 3)
Requires: Prowl (Rank 2) Instant cast
10 second cooldown
Requires Cat Form
Allows the Druid to prowl around, but reduces your speed to 70% of normal. Lasts until cancelled.5 levels of Improved Prowl
Rip (Rank 6)
Requires: Rip (Rank 5) 30 Energy
Instant cast
5 yard range
Requires Cat Form
Finishing move that causes damage over time. Damage increases per combo point:
1 point: 228 damage over 12 seconds (Efficiency: 7.6 damage per energy)
2 points: 354 damage over 12 seconds (Efficiency: 11.8 damage per energy)
3 points: 480 damage over 12 seconds (Efficiency: 16.0 damage per energy)
4 points: 606 damage over 12 seconds (Efficiency: 20.2 damage per energy)
5 points: 732 damage over 12 seconds (Efficiency: 24.4 damage per energy)
Tiger's Fury (Rank 4)
Requires: Tiger's Fury (Rank 3) 30 Energy
Instant cast
Requires Cat Form
Increases damage done by 40 for 4 seconds.
Faerie Fire (Cat) - 1/1 point
15 Energy
Instant cast
30 yard range
Decrease the armor of the target by 175 for 40 seconds. While affected, the target cannot stealth or turn invisible.
New Ability (Cat Form): Ferocious Bite
(available at level 32) - Finishing move that causes damage per combo point and converts each extra point of energy into additional damage.
Buffs
Mark of the Wild (Rank 7)
Requires: Mark of the Wild (Rank 6) 445 Mana
Instant cast
30 yard range
Increases all of the friendly target's armor by 385, all attributes by 16 and all resistances by 27 for 30 minutes.
Thorns (rank 6)
Requires: Thorns (Rank 5) 320 Mana
Instant cast
30 yard range
Thorns sprout from the friendly target doing 18 Nature damage to attackers when hit. Lasts 10 minutes.
Main heal:
Healing Touch (Rank 10)
Requires: Healing Touch (Rank 9) 672 Mana
3.5 second cast
40 yard range
Heals a friendly target for 1985 to 2342.
Key solo combo Ravage - Faerie Fire - Rake - Claw - Claw - Claw - Ferocious Bite
Key group combo Pounce - Cower - Faerie Fire - Rake - Shred - Shred - Shred - Ferocious Bite
Escape Dash or Travel Form (to break roots, snares and freeze) and Dash
Key buffs Man tracking (while levelling in contested areas), Prowl, Mark of the Wild, Thorns
PvP thoughts
Stealth is huge in pvp games, so is movement speed so this has the potential to be a great predator (sic). There probably isn't enough damage here to kill many players easily so most fights are going to be long. Stun (using Prowl) is probably only an option in group pvp since it just doesn't last long enough and there's no additional stun moves to prolong the stun (unless you take bear form or you're tauren)
The key asset is that this build is hard to kill, you can shake off roots snares and freeze, you're immune to sheeping, you're faster than most builds, you can heal and you can ruin a caster's day with melee or take caster form to root and nuke meleers
Faerie fire and man tracking should allow you to dominate rogues - if you can stealth and they can't that's one heck of an advantage.
Potentially it's a build which will have many inconclusive fights, some spectacular wins but relatively few losses
I see stun and fear as obvious weaknesses but that's probably true of most pvp builds
Stupid question: this is probably the kind of question that only a power-gamer would ask but still...
Role-players please cover your eyes....
Can cats use bombs? :rolleyes:
I've been looking at a Druid cat build following Tuftears' report of upcoming druid changes, especially with regard to cat form
http://www.theamazonbasin.com/wow/forums/i...?showtopic=4191
The relevant parts of his post for this build are:
Quote:From the patch notes:
- <>
- Cat Form - DPS increase at levels 40-60.
<>
- New Ability (Cat Form): Ferocious Bite (available at level 32) - Finishing move that causes damage per combo point and converts each extra point of energy into additional damage.
<>
[st]
Note, in the following analysis the skill and talent desriptions are taken from:
http://wowvault.ign.com/View.php?view=Skil...pe&sort_dir=asc
http://wowvault.ign.com/View.php?view=Talents.View
There appear to be some inaccuracies with regard to the higher end scaling of abilities on that site
I have edited the talent effects into the subsequent skill descriptions (reducing energy costs etc)
Druid cat build
The build intends to support soloing in catform. The option to change into a caster for healing is available but the gameplan will not normally involve pulling in caster form.
Ideally the build will be able to solo mob after mob with great movement and tracking abilities as well as a decent chance of detecting enemy players first in contested zones (due to Tracking and Prowl). Erm that is, if Tracking works on players
Talents
Class: Druid
Level: 60
Balance Talents (0 points)
None
Feral Combat Talents (35 points)
Ferocity - 5/5 points
Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 5 Rage or Energy.
Sharpened Claws - 5/5 points
Increases your critical strike chance while in Bear or Cat form by 5%.
Blood Frenzy - 5/5 points
Your critical strikes from Cat form abilities that add combo points have a 100% chance to add an additional combo point.
Improved Prowl - 5/5 points
Reduces the chance enemies have to detect you while Prowling. More effective than Improved Prowl (Rank 4)..
Improved Shred - 2/2 points
Reduces the Energy cost of your Shred ability by 10.
Predatory Strikes - 5/5 points
Increases the Attack Power bonus from your Cat form ability by 20%.
Faerie Fire (Cat) - 1/1 point
Decrease the armor of the target by 175 for 40 seconds. While affected, the target cannot stealth or turn invisible.
Feline Swiftness - 1/1 point
Increases your movement speed by 30% while in Cat form. Only active outdoors.
Strength of the Wild - 4/4 points
Increases your Strength while in Bear or Cat form by 12%.
Improved Ravage - 2/2 points
Increases the critical strike chance of your Ravage ability by 10%.
Restoration Talents (16 points)
Improved Mark of the Wild - 5/5 points
Increases the effects of your Mark of the Wild spell by 35%.
Improved Healing Touch - 5/5 points
Reduces the mana cost of your Healing Touch spell by 15%.
Intensity - 5/5 points
Gives you a 100% chance to gain 40 Energy when you shapeshift into Cat form.
Gift of Nature - 1/1 point
Increases the effect of your Healing Touch, Rejuvenation, Regrowth, and Tranquility spells by 5%.
Cat Skills
Cat Form
Requires: None 52 Mana
Instant cast
1.5 second cooldown
Shapeshift into cat form, increasing movement by 30%, attack power by 50 (?), crit chance 5% and Strength by 12%. Also protects the caster from polymorph effects and allows the use of various cat abilities. The act of shapeshifting frees the caster of roots, snares and freeze effects. Gives 40 Energy
Man Tracking (Rank 1)
Requires: Cat Form Instant cast
Requires Cat Form
Shows the locations of all nearby humanoids on the minimap for 3 minutes
Track Humanoid (Rank 1)
Requires: Cat Form Instant cast
Requires Cat Form
Shows the location of all nearby humanoids on the minimap. Only one type of thing can be tracked at a time.
Dash (Rank 2)
Requires: Dash (Rank 1) Instant cast
5 minute cooldown
Requires Cat Form
Increases movement speed by 60% for 15 seconds. Does not break prowling.
Cower (Rank 3)
Requires: Cower (Rank 2) 20 Energy
Instant cast
5 yard range
Requires Cat Form
Cower, causing no damage but lowering your threat a large amount, making the enemy less likely to attack you.
Rake (Rank 4)
Requires: Rake (Rank 3) 35 Energy
Instant cast
5 yard range
Requires Cat Form
Efficiency: 3.03 damage per energy
Rake the target for 46 damage and an additional 75 damage over 9 seconds. Awards 1 combo point (2 on a crit)
Shred (Rank 5)
Requires: Shred (Rank 4) 50 Energy
Instant cast
5 yard range
Requires Cat Form
Shred the target, causing 225% damage plus 180 to the target. Must be behind the target. Awards 1 combo point (2 on a crit).
Pounce (Rank 3)
Requires: Pounce (Rank 2) 50 Energy
Instant cast
5 yard range
Efficiency: 3.0 damage per energy
Requires Cat Form
Pounce, stunning the target for 2 seconds and causing 150 damage over 18 seconds. Must be prowling and behind the target. Awards 1 combo point (2 on a crit)
Claw (Rank 5)
Requires: Claw (Rank 4) 40 Energy
Instant cast
5 yard range
Efficiency: 2.56 damage per energy
Requires Cat Form
Claw the enemy, causing 115 additional damage. Awards 1 combo point (2 on a crit)
Ravage (Rank 4)
Requires: Ravage (Rank 3) 60 Energy
Instant cast
5 yard range
Requires Cat Form
Ravage the target, causing 350% damage plus 343 to the target. Must be prowling and behind the target. Awards 1 combo point (2 on a crit). +10% additional chance to crit
Prowl (Rank 3)
Requires: Prowl (Rank 2) Instant cast
10 second cooldown
Requires Cat Form
Allows the Druid to prowl around, but reduces your speed to 70% of normal. Lasts until cancelled.5 levels of Improved Prowl
Rip (Rank 6)
Requires: Rip (Rank 5) 30 Energy
Instant cast
5 yard range
Requires Cat Form
Finishing move that causes damage over time. Damage increases per combo point:
1 point: 228 damage over 12 seconds (Efficiency: 7.6 damage per energy)
2 points: 354 damage over 12 seconds (Efficiency: 11.8 damage per energy)
3 points: 480 damage over 12 seconds (Efficiency: 16.0 damage per energy)
4 points: 606 damage over 12 seconds (Efficiency: 20.2 damage per energy)
5 points: 732 damage over 12 seconds (Efficiency: 24.4 damage per energy)
Tiger's Fury (Rank 4)
Requires: Tiger's Fury (Rank 3) 30 Energy
Instant cast
Requires Cat Form
Increases damage done by 40 for 4 seconds.
Faerie Fire (Cat) - 1/1 point
15 Energy
Instant cast
30 yard range
Decrease the armor of the target by 175 for 40 seconds. While affected, the target cannot stealth or turn invisible.
New Ability (Cat Form): Ferocious Bite
(available at level 32) - Finishing move that causes damage per combo point and converts each extra point of energy into additional damage.
Buffs
Mark of the Wild (Rank 7)
Requires: Mark of the Wild (Rank 6) 445 Mana
Instant cast
30 yard range
Increases all of the friendly target's armor by 385, all attributes by 16 and all resistances by 27 for 30 minutes.
Thorns (rank 6)
Requires: Thorns (Rank 5) 320 Mana
Instant cast
30 yard range
Thorns sprout from the friendly target doing 18 Nature damage to attackers when hit. Lasts 10 minutes.
Main heal:
Healing Touch (Rank 10)
Requires: Healing Touch (Rank 9) 672 Mana
3.5 second cast
40 yard range
Heals a friendly target for 1985 to 2342.
Key solo combo Ravage - Faerie Fire - Rake - Claw - Claw - Claw - Ferocious Bite
Key group combo Pounce - Cower - Faerie Fire - Rake - Shred - Shred - Shred - Ferocious Bite
Escape Dash or Travel Form (to break roots, snares and freeze) and Dash
Key buffs Man tracking (while levelling in contested areas), Prowl, Mark of the Wild, Thorns
PvP thoughts
Stealth is huge in pvp games, so is movement speed so this has the potential to be a great predator (sic). There probably isn't enough damage here to kill many players easily so most fights are going to be long. Stun (using Prowl) is probably only an option in group pvp since it just doesn't last long enough and there's no additional stun moves to prolong the stun (unless you take bear form or you're tauren)
The key asset is that this build is hard to kill, you can shake off roots snares and freeze, you're immune to sheeping, you're faster than most builds, you can heal and you can ruin a caster's day with melee or take caster form to root and nuke meleers
Faerie fire and man tracking should allow you to dominate rogues - if you can stealth and they can't that's one heck of an advantage.
Potentially it's a build which will have many inconclusive fights, some spectacular wins but relatively few losses
I see stun and fear as obvious weaknesses but that's probably true of most pvp builds
Stupid question: this is probably the kind of question that only a power-gamer would ask but still...
Role-players please cover your eyes....
Can cats use bombs? :rolleyes: