04-29-2005, 08:08 PM
I've been playing through different build ideas, and have been experimenting with one that I enjoy, but have some questions about. If I make any assumptions that are idiotic, please feel free to correct me. Mostly I'm just asking if anybody has tried this, or can explain more fully the oddities I'm encountering.
The Assassin's Tiger Strike is such a potent damage enhancement, but it only works on the BASE DAMAGE, right? So I've started picking up the heavier-end two handed weapons, as opposed to claws, and I use that combined with the burst of speed. It's been amusing, and I get some pretty impressive damage levels, but weapons speed mechanics are a little confusing to me. How is weapon speed determined, and how does burst of speed interact? I've read lots of posts about this sort of thing over the years, and the relations of frame rates and what not have always eluded me, especially as they seem to change dramatically every time the game got patched.
I'm also curious if anybody has tried this yet. It seems like my AR and attack speed aren't scaling up well. In fact, it seems like I'm proportionally loosing ground as I go along, with a pretty atrocious AR, despite my best attempts to keep it at a decent level. Does the assassin treat all weapons other than claws in a different way?
This is a fun build, but I'm starting to hit an AR wall, and I'd like to know if it's going to be futile to continue. Any thoughts on the matter would be much appreciated. Thanks!
The Assassin's Tiger Strike is such a potent damage enhancement, but it only works on the BASE DAMAGE, right? So I've started picking up the heavier-end two handed weapons, as opposed to claws, and I use that combined with the burst of speed. It's been amusing, and I get some pretty impressive damage levels, but weapons speed mechanics are a little confusing to me. How is weapon speed determined, and how does burst of speed interact? I've read lots of posts about this sort of thing over the years, and the relations of frame rates and what not have always eluded me, especially as they seem to change dramatically every time the game got patched.
I'm also curious if anybody has tried this yet. It seems like my AR and attack speed aren't scaling up well. In fact, it seems like I'm proportionally loosing ground as I go along, with a pretty atrocious AR, despite my best attempts to keep it at a decent level. Does the assassin treat all weapons other than claws in a different way?
This is a fun build, but I'm starting to hit an AR wall, and I'd like to know if it's going to be futile to continue. Any thoughts on the matter would be much appreciated. Thanks!