10-04-2005, 03:42 PM
So I spec'd my paladin retribution/holy and I want to stick with it even in the raid game for a little bit before I consider a more raid friendly build. With my mediocre gear I'm able to sustain 100+ DPS while tanking and I get up around 150 DPS while soloing or trying to play a DPS role so I'm not horribly bad. I haven't done DM, scholo, strat or and of the BRS stuff for gear yet as I just hit 60, and well it's so damn easy to hit 60 in this game (especially if you end up in BRD several times to help others out with quests you've done in thre). Anyway I'm wondering where my last point should go.
This is what I have right now, pretty standard retribution/holy build I think.
Holy Talents - 19 points
# Spiritual Focus - rank 5/5
# Improved Holy Light - rank 3/3
# Illumination - rank 5/5
# Improved Blessing of Wisdom - rank 5/5
# Divine Favor - rank 1/1
Retribution Talents - 31 points
# Improved Blessing of Might - rank 5/5
# Two-Handed Weapon Specialization - rank 5/5
# Deflection - rank 5/5
# Vengeance - rank 5/5
# Seal of Command - rank 1/1
# Precision - rank 3/3
# Consecration - rank 1/1
# Conviction - rank 5/5
# Blessing of Kings - rank 1/1
The question is where does the last point go?
Out:
# Improved Retribution - 1 more point of returned damage? Bleh
# Anticipation - 2 def not worth it
# Improved Seal of Crusader - I'm not going to be judging or running it much, if ever at the stage of the game I'm at.
# Benediction - I could put one point in divine wisdom for 2% more mana vs 3% less cost on a subset.
# Improved Concentration Aura - I'm already uninterruptable for my healing when it's up most other casters don't need it when they are casting either.
# Improved Seal or Righteousness - 3% more damage on a seal I don't use much (I still use command on one handers a lot because the command hitting give me a chance to get mana back from judged wisdom as well a right hit doesn't, if I'm wearing a shield because I'm healing I might use this if I don't need more mana and I'm whacking for a little more DPS but 3% on this doesn't really do much)
# Improved Flash of Light - Yeah I can make a high mana efficiency even higher but I'd need a strong argument for this one
# Improved Lay on Hands - A very short armor buff from a spell that rarely gets used no thanks.
Thinking about
# Revelation - 50 minutes vs 60 on Divine Intervention and Lay of Hands, makes them more usable and there isn't a lot more I can do with the point
# Divine Wisdom - Not so great with one point, but 90 - 110 mana is almost one more flash heal in my caster gear.
# Improved Devotion Aura - Not great but more armor does help the squishies some if they get aggro and I do still have some 5 mans to do.
# Redoubt - Yeah an odd choice, but I do get hit at times while healing in the smaller groups and it would offer a little more damage reduction when I'm tanking since I won't have a really high defense set, I will get critted at times.
I don't really see any other choices for the last point. The stuff I said is out I can be convinced on but it will take a stronger argument. I'm not doing a full respec anytime soon I'm just looking for advice on the last point. I listed the thinking abouts in my strongest leaning to my weakest leaning as well.
Thoughts, comments?
This is what I have right now, pretty standard retribution/holy build I think.
Holy Talents - 19 points
# Spiritual Focus - rank 5/5
# Improved Holy Light - rank 3/3
# Illumination - rank 5/5
# Improved Blessing of Wisdom - rank 5/5
# Divine Favor - rank 1/1
Retribution Talents - 31 points
# Improved Blessing of Might - rank 5/5
# Two-Handed Weapon Specialization - rank 5/5
# Deflection - rank 5/5
# Vengeance - rank 5/5
# Seal of Command - rank 1/1
# Precision - rank 3/3
# Consecration - rank 1/1
# Conviction - rank 5/5
# Blessing of Kings - rank 1/1
The question is where does the last point go?
Out:
# Improved Retribution - 1 more point of returned damage? Bleh
# Anticipation - 2 def not worth it
# Improved Seal of Crusader - I'm not going to be judging or running it much, if ever at the stage of the game I'm at.
# Benediction - I could put one point in divine wisdom for 2% more mana vs 3% less cost on a subset.
# Improved Concentration Aura - I'm already uninterruptable for my healing when it's up most other casters don't need it when they are casting either.
# Improved Seal or Righteousness - 3% more damage on a seal I don't use much (I still use command on one handers a lot because the command hitting give me a chance to get mana back from judged wisdom as well a right hit doesn't, if I'm wearing a shield because I'm healing I might use this if I don't need more mana and I'm whacking for a little more DPS but 3% on this doesn't really do much)
# Improved Flash of Light - Yeah I can make a high mana efficiency even higher but I'd need a strong argument for this one
# Improved Lay on Hands - A very short armor buff from a spell that rarely gets used no thanks.
Thinking about
# Revelation - 50 minutes vs 60 on Divine Intervention and Lay of Hands, makes them more usable and there isn't a lot more I can do with the point
# Divine Wisdom - Not so great with one point, but 90 - 110 mana is almost one more flash heal in my caster gear.
# Improved Devotion Aura - Not great but more armor does help the squishies some if they get aggro and I do still have some 5 mans to do.
# Redoubt - Yeah an odd choice, but I do get hit at times while healing in the smaller groups and it would offer a little more damage reduction when I'm tanking since I won't have a really high defense set, I will get critted at times.
I don't really see any other choices for the last point. The stuff I said is out I can be convinced on but it will take a stronger argument. I'm not doing a full respec anytime soon I'm just looking for advice on the last point. I listed the thinking abouts in my strongest leaning to my weakest leaning as well.
Thoughts, comments?
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It's all just zeroes and ones and duct tape in the end.
It's all just zeroes and ones and duct tape in the end.