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Threads: 6
Joined: Feb 2006
Well, I'm finally getting around to making a powerful character, a fireball/meteor sorc(I would have made a pure frozen orb sorc, but all of my friends apparently have cold sorces lol)
My Skills:
1 Frozen Armor
1 Charged Bolt
1 Lightning
1 Chain Lightning
1 Teleport
1 Mana Shield
1 Warmth
1 Inferno
1 Blaze
1 Fire Wall
20 Telekineasis
10 Firebolt
20 Fireball
20 Meteor
10 Fire mastery
90 Skill Points
20 points in telekineasis reduces mana shield's damage % from 200% normal damage to 80% normal damage correct?
30 synergy/20 mastery(based off +10 skills) gives fireball +730% damage, and meteor +255% damage, whereas 21 synergy and 29 mastery only gives fireball +712% damage and meteor 245% damage
I plan on having level 8 mana shield after items(55% to mana)
I plan on using Nightsmoke Belt, Naj's Armor, and Aldurs boots for 105% damage goes to mana(55% mana shield is converted to 44% damage after the tk bonus is applied, while ill be taking 45% damage to hp...which should keep my mana full except against mana burners)
I also plan on using an insight holy freeze mercenary
So whatcha think about this build for a laggy player?
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GriffonSpade,Apr 9 2006, 06:14 PM Wrote:20 points in telekineasis reduces mana shield's damage % from 200% normal damage to 80% normal damage correct?
From 2 mana per damage absorbed (at no base points in telekinesis) absorbed to .75.
Quote:30 synergy/20 mastery(based off +10 skills) gives fireball +730% damage, and meteor +255% damage, whereas 21 synergy and 29 mastery only gives fireball +712% damage and meteor 245% damage
Synergy and mastery are multiplicative. However, I really don't get how you're calculating those values.
30 synergy, 20 mastery gives +1,268% to fireball and +558% to meteor.
21 synergy, 29 mastery gives +1,184% to fireball and +568% to meteor.
In the situation you describe, fireball ideally wants 25 synergy, 25 mastery, while meteor ideally wants the the 21 synergy, 29 mastery. The more +skills you have, though, the more investments you'll want in synergies instead of mastery.
Quote:I plan on using Nightsmoke Belt, Naj's Armor, and Aldurs boots for 105% damage goes to mana(55% mana shield is converted to 44% damage after the tk bonus is applied, while ill be taking 45% damage to hp...which should keep my mana full except against mana burners)[right][snapback]106681[/snapback][/right]
Except that it the damage taken goes to mana property only applies to physical damage. So any elemental damage would be devastating to your mana pool. Especially in hell, a whole lot of monsters deal elemental damage.
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adeyke,Apr 9 2006, 10:20 PM Wrote:From 2 mana per damage absorbed (at no base points in telekinesis) absorbed to .75.
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thought it was 6% per level, it is apparently 6.25%
adeyke,Apr 9 2006, 10:20 PM Wrote:Synergy and mastery are multiplicative. However, I really don't get how you're calculating those values.
30 synergy, 20 mastery gives +1,268% to fireball and +558% to meteor.
21 synergy, 29 mastery gives +1,184% to fireball and +568% to meteor.
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Oops. mad a booboo in my calcs, added the one AFTER i did the multiplying synergy/mastery together, instead of adding one to each before multiplying, however my numbers still dont seem to match up to yours...I also seem to have had a slight crisis of my left hand number being 1 less than my skill number, oops again lol and then i noticed i was using 15% for fireball synergy instead of 14%
adeyke,Apr 9 2006, 10:20 PM Wrote:In the situation you describe, fireball ideally wants 25 synergy, 25 mastery, while meteor ideally wants the the 21 synergy, 29 mastery. The more +skills you have, though, the more investments you'll want in synergies instead of mastery.
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How did you get 25s/25m and 21s/29m?
Fireball
21s/29m = 12.84
22s/28m = 13.02
23s/27m = 13.17
24s/26m = 13.30
25s/25m = 13.41
26s/24m = 13.50
27s/23m = 13.58
28s/22m = 13.63
29s/21m = 13.66
30s/20m = 13.68
31s/19m = 13.67
Optimal Fireball is 30s/20m
Meteor
21s/29m = 6.68
22s/28m = 6.70
23s/27m = 6.71
24s/26m = 6.71
25s/25m = 6.71
26s/24m = 6.69
Optimal meteor is 24s/26m, but since the synergy and mastery are so similar in bonus, 23s/27m and 25s/25m give the same whole percentage bonus
(gotta love spreadsheets and the ability to just go up and down diagonally to see what's best for a given number of skill points)
adeyke,Apr 9 2006, 10:20 PM Wrote:Except that it the damage taken goes to mana property only applies to physical damage. So any elemental damage would be devastating to your mana pool. Especially in hell, a whole lot of monsters deal elemental damage.
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How exactly do resists and absorb come into play here? are they applied before mana shield or after? And hopefully it wont be too devastating while they are holy frozen lol
thanks for helping me point out my typos in my formulae adeyke
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Quote:thought it was 6% per level, it is apparently 6.25%
Mana lost per damage absorbed is (32 - base points in telekinesis) / 16.
Quote:How did you get 25s/25m and 21s/29m?
Now that I'm rechecking them, I realize I'd entered my numbers wrong. Your new numbers and conclusions are correct.
Quote:How exactly do resists and absorb come into play here? are they applied before mana shield or after? And hopefully it wont be too devastating while they are holy frozen lol
Resistances and absorbs come after energy shield, so elemental damage will be really devastating to your mana pool.
Posts: 72
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04-11-2006, 07:48 AM
(This post was last modified: 04-13-2006, 12:00 PM by GriffonSpade.)
adeyke,Apr 10 2006, 08:18 PM Wrote:Resistances and absorbs come after energy shield, so elemental damage will be really devastating to your mana pool.
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My mana will still have 25% resist(which is way higher than what i usually have in hell), and will be absorbing only 55% or so of the damage, so it wont be too devastating to my mana pool, which will be rather large, and be accompanied by insight and holy freeze ;)
Current Progress Report Edit: Just currently passed act 2 hell at level 72 along with a friend's whirlwind barbarian. Resists are poor(-49/-42/-40/-24) I have switched to frostburn gauntlets for their mana boost, from magefist, but have not yet acquired a naj's light plate(using spirit shroud, sazabi's mental sheath helmet, +2 fireskill amulet, +2 sorc +3 meteor orb + visceratuant and +6 fireball leaf on other hand, a manald, a dwarf star, an upgraded nightsmoke, and a silkweave) Stats are 90/25/170/150, and are not modified
Very little problem keeping my mana, I very rarely lose all of my mana, only to unique ghost pack ambushes or the occasional mana burn monster that I don't notice. While normally I can take a good amount of damage, getting jumped by a whole room even, and can still make it out alive(though mercless), I and my merc are pretty much tanks with ~30 battle orders and shout on.(mercenary uses ethereal pierre tombale couant, a duriels shell, and guillaumes face; holy freeze)
Primary problem isn't with staying alive so much as being able to kill enough monsters to not get swarmed, there seems to always be at least 1 fire immune monster type in every area, and some areas(catacombs 2, sometimes random sewer levels) are nearly entirely fire immune. Using any insight that isnt at least ethereal exceptional or elite isn't viable because of this, making it rather tough to find one.
At level 72 I need 1 more point in telekineasis and 9 in fire mastery to fill my original build quota, and have added a side point into enchant to use on party members.(only izual skill quest remains)
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