07-14-2012, 04:07 PM
(This post was last modified: 07-14-2012, 04:21 PM by Wessonality.)
My issue with D3 is that starting a hero (thru normal) is stupid-easy boring - click on monsters to proceed. I like starting new heros, so I hate this - Normal is like riding on rails through an amusement park. The tense, chilling feeling of D1 is gone.
(Mongo Jerry said no one could naked punch through Act I Normal. I tried for a bit and got bored / realized some champ/elite packs would be very hard indeed. So...)
Enter the Natural Hero.
They will let nothing unnatural (magical) touch their bodies - it lacks virtue - they wear/wield only white (or gray) items. No rings unless you can find a white one. No sockets unless you can find a white socketed item. (I don't think you can.) Non-magical weapon, armor.
Does the Natural Hero feel sad because they find all these great items they can't use? No! - they do not try to impose their beliefs on others - they can give these to their Follower.
I have a Natural female Wizard softcore who just killed Magda. It's been a real blast through Act I and Act II so far. I've died 3-4 times, all of them more or less avoidable.
Observations:
- Damage is still not too bad because of superior weapons, you just 2-hit things you used to 1-hit.
- Defense rating is great because extra defense is the only "affix" you get on superior armor.
- Mainly, it's very tense because your vitality is so low!
try it and see, I think it's lots of fun. Feels like the D1 I used to know. Feels like an accomplishment killing off each pack. Elites and champs (even with only one affix) are pretty scary! What's more the game takes a lot longer and is feeling a lot longer and as if it actually has more content - I notice the individual attacks, behavior of each monster, etc. I kite, attack around corners, actually use my mind while playing ...
Try it and tell me what you think - I think you might like it!
(Added bonus: no time wasted inspecting every darn blue that drops or going to the shops or crafting or AH or such.)
It really feels to me as if the game were designed and balanced (in Normal anyhow) around a non-magical base-equipment character.
(Mongo Jerry said no one could naked punch through Act I Normal. I tried for a bit and got bored / realized some champ/elite packs would be very hard indeed. So...)
Enter the Natural Hero.
They will let nothing unnatural (magical) touch their bodies - it lacks virtue - they wear/wield only white (or gray) items. No rings unless you can find a white one. No sockets unless you can find a white socketed item. (I don't think you can.) Non-magical weapon, armor.
Does the Natural Hero feel sad because they find all these great items they can't use? No! - they do not try to impose their beliefs on others - they can give these to their Follower.
I have a Natural female Wizard softcore who just killed Magda. It's been a real blast through Act I and Act II so far. I've died 3-4 times, all of them more or less avoidable.
Observations:
- Damage is still not too bad because of superior weapons, you just 2-hit things you used to 1-hit.
- Defense rating is great because extra defense is the only "affix" you get on superior armor.
- Mainly, it's very tense because your vitality is so low!
try it and see, I think it's lots of fun. Feels like the D1 I used to know. Feels like an accomplishment killing off each pack. Elites and champs (even with only one affix) are pretty scary! What's more the game takes a lot longer and is feeling a lot longer and as if it actually has more content - I notice the individual attacks, behavior of each monster, etc. I kite, attack around corners, actually use my mind while playing ...
Try it and tell me what you think - I think you might like it!
(Added bonus: no time wasted inspecting every darn blue that drops or going to the shops or crafting or AH or such.)
It really feels to me as if the game were designed and balanced (in Normal anyhow) around a non-magical base-equipment character.