03-22-2003, 09:53 PM
Skeleton Info
Amp Damage doesn't work well with skeletons because when they only hit with 1 swing in 20 there is not much damage to amplify. They start to miss that much in Act 2 Nightmare. Also an x-pack merc from Act 2 using Blessed Aim/Might won't help the skels, as even a 290% bonus to the base skel AR of 5 won't help at all. Perhaps large numbers of skeletons or damage bonuses can help? Having 20 skeletons surround and attack a monster can garuantee on average 1 hit lands per "round" of attacks. For a large number of attacks a skeleton hit with bonus damage could be considered equivalent to multiple normal hits. Unfortunately, only a few skeleton warriors can attack the same target at once, and giving skeletons massive damage bonuses makes luck too much of a factor in skeleton melee.
Thus, the main reasons skeletons are harmless is that they can't hit anything.
I would like to see skeletons do some damage on their own if the necro invests the necessary skill points to do so, so what I did was modify my own game for single player. I increased the AR and life to be equal to the Bone Warrior found in the Den of Evil for Nightmare and Hell levels. This works fairly well, it is balanced and not overpowering
Chance to Hit for Melee Attacks: 100 * AR / (AR + DR) * 2 * alvl / (alvl + dlvl)
AR = Attack Rating; alvl = Level of Attacker; dlvl = Level of Defender.
Growler
Amp Damage doesn't work well with skeletons because when they only hit with 1 swing in 20 there is not much damage to amplify. They start to miss that much in Act 2 Nightmare. Also an x-pack merc from Act 2 using Blessed Aim/Might won't help the skels, as even a 290% bonus to the base skel AR of 5 won't help at all. Perhaps large numbers of skeletons or damage bonuses can help? Having 20 skeletons surround and attack a monster can garuantee on average 1 hit lands per "round" of attacks. For a large number of attacks a skeleton hit with bonus damage could be considered equivalent to multiple normal hits. Unfortunately, only a few skeleton warriors can attack the same target at once, and giving skeletons massive damage bonuses makes luck too much of a factor in skeleton melee.
Thus, the main reasons skeletons are harmless is that they can't hit anything.
I would like to see skeletons do some damage on their own if the necro invests the necessary skill points to do so, so what I did was modify my own game for single player. I increased the AR and life to be equal to the Bone Warrior found in the Den of Evil for Nightmare and Hell levels. This works fairly well, it is balanced and not overpowering
Code:
NecroSkeleton Stats (original)
HP AC To-Hit(AR)
21 5 3
30 5 4
42 6 6
NecroSkeleton Stats (modified)
HP AC To-Hit(AR)
21 24 3
88 26 98
123 28 253
Chance to Hit for Melee Attacks: 100 * AR / (AR + DR) * 2 * alvl / (alvl + dlvl)
AR = Attack Rating; alvl = Level of Attacker; dlvl = Level of Defender.
Growler
Growler
"To excuse such an atrocity by blaming U.S. government policies is to deny the basic idea of all morality: that individuals are responsible for their actions." -- Salman Rushdie writing of September 11th
"To excuse such an atrocity by blaming U.S. government policies is to deny the basic idea of all morality: that individuals are responsible for their actions." -- Salman Rushdie writing of September 11th