07-09-2003, 09:51 PM
Ok, I honestly tried to find the information myself, both on gamefaqs, the bnet guide, and here. My knowledge of D2's workings are pretty confused as the patches have changed so much stuff around that I don't know what to think anymore. My question is about unique drops, and I'll outline for ease:
- What is the chance of a unique drop on an item (or however this can be best anwsered)
- Can regular monsters still drop uniques, or is it strictly unique/champion monsters?
- The chance of a unique drop should increase with more players in the game correct? I'm using /players 8 to simulate an 8 player game, yet I have not seen a unique in quite a while (and from what I recall of 8 player games, they dropped quite often with that number of players in the game, easily 1 per hour)
- Has Blizzard changed Unique drops fundamentally in the last patches (I'm playing 1.10 beta now, but I haven't really played D2 since 1.08 I think)
Last little question, has anyone compiled a list of best places to find items (like inner cloister for skull helms)?
- What is the chance of a unique drop on an item (or however this can be best anwsered)
- Can regular monsters still drop uniques, or is it strictly unique/champion monsters?
- The chance of a unique drop should increase with more players in the game correct? I'm using /players 8 to simulate an 8 player game, yet I have not seen a unique in quite a while (and from what I recall of 8 player games, they dropped quite often with that number of players in the game, easily 1 per hour)
- Has Blizzard changed Unique drops fundamentally in the last patches (I'm playing 1.10 beta now, but I haven't really played D2 since 1.08 I think)
Last little question, has anyone compiled a list of best places to find items (like inner cloister for skull helms)?