08-26-2003, 12:46 AM
I've been noticing that the actual cast rate for such skills as "Firestorm" appears to be a bit faster than one would expect. Personally, I would expect the skill timer to start at the end of the animation and so, with a delay of 15 on Firestorm and 0% Faster Cast Rate for a Druid, you could cast one firestorm every 18 (casting animation length) + 15 = 33 frames. However, in testing it appears that the calculation goes 10 + delay for 0% Faster Cast Rate on a Druid. It seems as though the timer is kicking in early. Has this been looked at before and I missed it, or is this something people hadn't really noticed?
As a bonus question, if anyone can tell me the first two characters for the animation name of the 7 characters (ie the animations are stored as something like this: "BHTRLITA1HTH.DCC" where the "BH" at the beginning corresponds to the "Bighead" type monsters which include the Damned and Tainted... What are the first two characters which designate the character classes?), I'd be very appreciative. :P
As a bonus question, if anyone can tell me the first two characters for the animation name of the 7 characters (ie the animations are stored as something like this: "BHTRLITA1HTH.DCC" where the "BH" at the beginning corresponds to the "Bighead" type monsters which include the Damned and Tainted... What are the first two characters which designate the character classes?), I'd be very appreciative. :P
-TheDragoon