10-07-2003, 12:33 AM
Testing a high clvl pally, I noticed the different behaviour, from 1.09, he had when surrounded by melee monsters because continuous hit recoveries.
1.10s has stopped block lock and I assume that under current mechanics if the paladin is under block frame animation and receives another hit, he will get a hit recovery frame animation.
According to these tables, it would be wiser to get 1 frame block animation than increasing FHR. However, I haven't figured out how to go beyond 85 FBR (shaeled SS plus Guardian Angel).
1.10s has stopped block lock and I assume that under current mechanics if the paladin is under block frame animation and receives another hit, he will get a hit recovery frame animation.
According to these tables, it would be wiser to get 1 frame block animation than increasing FHR. However, I haven't figured out how to go beyond 85 FBR (shaeled SS plus Guardian Angel).
Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win.
- Sun Tzu, The Art of War