10-07-2003, 12:33 AM
Testing a high clvl pally, I noticed the different behaviour, from 1.09, he had when surrounded by melee monsters because continuous hit recoveries.
1.10s has stopped block lock and I assume that under current mechanics if the paladin is under block frame animation and receives another hit, he will get a hit recovery frame animation.
According to these tables, it would be wiser to get 1 frame block animation than increasing FHR. However, I haven't figured out how to go beyond 85 FBR (shaeled SS plus Guardian Angel).
1.10s has stopped block lock and I assume that under current mechanics if the paladin is under block frame animation and receives another hit, he will get a hit recovery frame animation.
According to these tables, it would be wiser to get 1 frame block animation than increasing FHR. However, I haven't figured out how to go beyond 85 FBR (shaeled SS plus Guardian Angel).
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Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win.
- Sun Tzu, The Art of War