01-29-2006, 12:46 AM
(This post was last modified: 01-29-2006, 01:06 AM by MongoJerry.)
Alram,Jan 28 2006, 02:25 PM Wrote:Do they ever consider quests that Require a maximum of 1 or 2 and are challenging and interesting?
From comments that I have read, it does sound like they are strongly considering such ideas. One comment that has been mentioned is that they're looking in to ways to make questing viable and important at level 60. Right now, vast stretches of the Eastern Plaguelands, Winterspring, and Silithus are ignored simply because by the time people get to levels to do those quests, they're already level 60 or are already running the more lucerative high level 5- and 10-man dungeons. We'll have to see what ideas they come up with to solve this problem.
Also note that the idea of adding 20-man dungeons like Zul'Gurub and the 20-man AQ dungeon is to allow not quite so high powered guilds to be able to also experience high end content. I know that they don't cover the truly casual player, but they do help the semi-casual player.
Finally, I've heard rumblings of some new small party dungeons that may be released in the coming months.
Will all the problems with the game at level 60 be solved before the Expansion comes out? Probably not, but I can say that Blizzard definitely sees the problem and are thinking of ways to solve the situation.
Edit. I happened to notice this sticky thread on Blizzard's general forum on this topic:
https://forums.worldofwarcraft.com/thread.a...neral&t=6279154