01-26-2006, 09:38 PM
Concillian,Jan 26 2006, 01:38 PM Wrote:A good example with a flaw, I'd pass it to someone else because my analysis suggests it wouldn't be an upgrade, since by then I should have TUF. It does look cool though.You're right, that's the 4th level of knowledge, knowing someone else' future gear/talent plans/expectations. :) It will take awhile to double the number of people that can do that, and we might not ever get to full trust situation, especially without a guide to reduce the drama. Still, knowing what gear you have and want/need helps me prioritize warrior drops, and if things move forward, I plan to inspect the other guild's warriors, and discuss what they're hoping for and their talent specs/plans. Then I'll know if I have equal claim to the item or not, and hope that they would do the same. Open communication about what people want to get or plan on doing won't hurt at all.
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Even now among the Lurkers there is still a little frustration. I was not entirely happy to lose a great offhand pseudo-tanking weapon in the form of Dal'Rends Tribal Guardian, since I knew that Rogoll was a dagger rogue who had a great offhand weapon in the Distracting Dagger. I didn't see it as an upgrade for his rogue. He has decided to complete the Dal'Rend's set and respec as a sword rogue. Even with a lot of knowledge of who you might be rolling against won't completely stop the drama. Now I'm glad I lost the roll, as it will be better used by Rogoll as a sword rogue than the use I would get out of it. I still stand a good chance of getting one of my own anyway. I use this as an example that even with as well as we know each other in the Lurkers now, we're not without some contention when it comes to loot. Loot disagreements won't ever go away, even with the best of people and a great deal of trust. We still have different opinions on things, and the more we can do keep things from getting ugly the better.
So, with that in mind, I'd like to clarify a bit on the BoP drop rolling guidelines, I don't think these conflict with what's been posted, but added detail:
Need: One win of this time per run. Only choose this if you haven't won using Need before, and if it will be part of your Primary gear set.
Greed: Choose greed if you've already one a Need roll but would still use this item, Primary or Secondary gear. That way any that haven't won and need this item for their Primary gear set will get preference. Roll this for any Secondary gear items, only refraining if you find you're winning lots on this against competition. If you have no competition and find a lot going your way, you might want to check with the raid if they're OK with it, and be sure it is gear that will be used.
Pass: The item is useless to you, will be DE'd or vendored. If everyone passes on an item, an enchanter should loot the corpse and DE the item, a seperate roll will be handled. We've been having the enchanters need or greed this because we would discuss on TS or party chat prior to them passing, but might want to change that. Enchanters, don't be too fast on the looting, in case someone is still debating in their head or would like to discuss and the time expired. Drinking can be done with a proper wait.
Shift-click looting shouldn't be done in a raid to prevent non-enchanters from looting an item that has been passed by all. We might want to try Master Loot with a blue threshold so each BoP blue drop can be discussed at the end of the raid or while travelling. This will largely depend on how they feel about the loot rules.
------------Terenas------------
Dagorthan – Level 85 Blood Knight
Turothan – Level 83 Blood Knight
Sarothan – Level 62 Blood Knight
Durambar – Level 82 Warrior
Strifemourne – Level 80 Death Knight
Dagorthan – Level 85 Blood Knight
Turothan – Level 83 Blood Knight
Sarothan – Level 62 Blood Knight
Durambar – Level 82 Warrior
Strifemourne – Level 80 Death Knight