05-12-2003, 11:54 PM
Isn't it a little difficult to comment on synergies that we don't know yet? :huh:
I like the idea though. Since the release of the expansion I've been looking at the Druid Elemental Tree and saying to myself, "The Summoning Tree was a fantastic idea. Why didn't they do the same thing with the Elemental Skills?" The Necromancer looks set to benefit greatly too. :D
My one hope relating to what we've seen of the Synergies so far, is that the patch people have hopefully seen the light of reason relating to the Paladin and those Synergies we've seen were an early (mistake) version that we won't see in the patch. Looking through the other characters there was a reoccuring instance of Synergies operating within the confines of single trees. The Paladin's were a multi-tree mess. :blink:
I ran through various Open characters I have and made a few assumptions about what the synergies might eventually look like if they continue to follow the multi-tree road and found that any parity with the other classes was getting tossed aside for no better reason than aesthetic value eg. Holy Shock supported by Lightning Resistance. A rethink of what might be possible yielded far better results IMO. I was mentally linking Holy Fire, Freeze and Shock into a mutually supportive group. Prayer, Meditation, Clensing and Vigor all have similar properties etc.
As long as they stick to individual tree the system looks like it works well. OTOH mixing Synergies between Trees yields a motley series of hits and misses.
I like the idea though. Since the release of the expansion I've been looking at the Druid Elemental Tree and saying to myself, "The Summoning Tree was a fantastic idea. Why didn't they do the same thing with the Elemental Skills?" The Necromancer looks set to benefit greatly too. :D
My one hope relating to what we've seen of the Synergies so far, is that the patch people have hopefully seen the light of reason relating to the Paladin and those Synergies we've seen were an early (mistake) version that we won't see in the patch. Looking through the other characters there was a reoccuring instance of Synergies operating within the confines of single trees. The Paladin's were a multi-tree mess. :blink:
I ran through various Open characters I have and made a few assumptions about what the synergies might eventually look like if they continue to follow the multi-tree road and found that any parity with the other classes was getting tossed aside for no better reason than aesthetic value eg. Holy Shock supported by Lightning Resistance. A rethink of what might be possible yielded far better results IMO. I was mentally linking Holy Fire, Freeze and Shock into a mutually supportive group. Prayer, Meditation, Clensing and Vigor all have similar properties etc.
As long as they stick to individual tree the system looks like it works well. OTOH mixing Synergies between Trees yields a motley series of hits and misses.
Heed the Song of Battle and Unsheath the Blades of War