Heiho,
>>
Strafe hits off screen? I thought it stopped doing that in LoD, my error.
<<
it does, even it maybe is quite useless offscreen, because most monsters coming from offscreen won't run straight into the arrows. But 13.3yd radius is poor IMHO even onscreen. IS doesn't work on oncoming monsters then, which means more waitin time for the cast, more time wasted.
>>
700 Dex? Do you mean "effective dex" based on aura enhancements?
<<
70kB:
found it :-)
Note that the aura isn't activated yet. According to my infos the bow was WWS and the rest gear D2C stuff, and yes, beetle was indeed HC oO.
Dexonly back in 1.09 didn't equal always 'highest possible damage', because you gave lots of damage away, with too low strength to wear raw damage equip like War Travelers.
In 1.10, along with Annihilus, Torch and Uber Uber gear like Fortitude, and with very patient trading and gambling barbMa made another dexonly:
http://forum2.ingame.de/diablo2/showthread...threadid=949677
and Paulus:
http://forum2.ingame.de/diablo2/showthread...threadid=695056
(I hope the pics are still uploaded, because the german text won't help anyone here I assume)
both at 9fpa and heavy relying on items including maxdam/arfe charms. The average player (say, me) can't reach up to that sky. My physical bowie chars got native dex up to about 500 when being amazon class and about 450 with Necro and Hunter Druid. I loose instantly interest in my chars when they've smashed Baal/Hell, which used to happen around cLvl80 in 1.09 and cLvl87 in 1.1x.
<edit>
oops I just have reread that Paulus achieved 8fpa resp 2fpa Strafe.
And IIRC beetle started his Zon with LoD, the screenshot obviously was made a lot later. This means along with WWS and CS/skill he quadrupeled physical damage while actually playing before 1.09
</edit>
>>
Strafe hits off screen? I thought it stopped doing that in LoD, my error.
<<
it does, even it maybe is quite useless offscreen, because most monsters coming from offscreen won't run straight into the arrows. But 13.3yd radius is poor IMHO even onscreen. IS doesn't work on oncoming monsters then, which means more waitin time for the cast, more time wasted.
>>
700 Dex? Do you mean "effective dex" based on aura enhancements?
<<
70kB:
found it :-)
Note that the aura isn't activated yet. According to my infos the bow was WWS and the rest gear D2C stuff, and yes, beetle was indeed HC oO.
Dexonly back in 1.09 didn't equal always 'highest possible damage', because you gave lots of damage away, with too low strength to wear raw damage equip like War Travelers.
In 1.10, along with Annihilus, Torch and Uber Uber gear like Fortitude, and with very patient trading and gambling barbMa made another dexonly:
http://forum2.ingame.de/diablo2/showthread...threadid=949677
and Paulus:
http://forum2.ingame.de/diablo2/showthread...threadid=695056
(I hope the pics are still uploaded, because the german text won't help anyone here I assume)
both at 9fpa and heavy relying on items including maxdam/arfe charms. The average player (say, me) can't reach up to that sky. My physical bowie chars got native dex up to about 500 when being amazon class and about 450 with Necro and Hunter Druid. I loose instantly interest in my chars when they've smashed Baal/Hell, which used to happen around cLvl80 in 1.09 and cLvl87 in 1.1x.
<edit>
oops I just have reread that Paulus achieved 8fpa resp 2fpa Strafe.
And IIRC beetle started his Zon with LoD, the screenshot obviously was made a lot later. This means along with WWS and CS/skill he quadrupeled physical damage while actually playing before 1.09
</edit>