01-25-2006, 11:00 PM
(This post was last modified: 01-25-2006, 11:02 PM by Occhidiangela.)
librarian,Jan 25 2006, 04:10 PM Wrote:Heiho,
here.
With Penetrate, your AR directly gets a decent boost. This is necessary to hit with the actual arrow. The splash of Freezing Arrow is not AR dependent, but since 1.10 the Pierce function is. You will gain essentially more damage with a good Piercing Chance and wise tactical positional play aka herding, so long as your Chance to Hit roll allows the actual arrow to hit.
I refer more to Penetrate than to Inner Sight, just because I basically think Inner Sight is more useful in melee because of its poor range. Also it has to be casted, whereas Pene works passively.  You'll loose time while waiting for the enemies to come close enough, you'll loose again time while casting, and because the casting of an amazon is somewhat tricky with weapon dependency and Action Flags in casting animation you could even loose more time because your spell is interrupted and you have to cast again.
With ranged Amazons, I always prefer Pene. It's just enough time intensive to put your Decoy onto the right place. IS is a neat effect especially in Dungeons for illuminating enemies, but I wouldn't go for it because of AR issues.
As said above, melee Amazon is another kind of peanut.
Regarding Wand with LR charges:
same thing for casting problems as above, plus you have to switch.
Personally I don't like that crossclass business much. Along with Strafe and FA there should only an occasional boss resist both attacks. Also you can forget the idea to negate immunities with that, because most cold immune monsters have cold resistance too high to be negated. For dealing out more damage to everything other than cold immunes I'd prefer positional play :-)
Because it's not mentioned already, I'd go for the 400dex mark, even with Strafe. With crappy gear 350, but that's the least amount I'd allow myself.
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Some good points. The LR was simply to jack up the Cold Damage, not with an idea to break resists, for the reason you provided.
I neglected to mention the casting issue, which is not that important. But that depends on play style, so good thing to mention it.
I hadn't thought about the Pierce AR requirements, good points, thanks. :D
As to Iner Sight's range: do you mean the spell radius (fixed at 13.3) or the range you can hit a target with? With the muscle valk Kewl was positing, I figured that between Decoy and Valk and a Merc, the monsters would tend to swarm and make for a decent pile to IS, however, each tactical situation would influence that.
Another risk of using Inner Sight is that in constricted areas with a lot of obstacles like Pillars, casting may be blocked depending on the angle.
350 Dex? Wow, I am not familiar with a build that goes there. I tend to budget my builds for whatever points I can manage up to levels 75-85. Heading into the 90's does change that perspective, with 50 more points to mess with.
Occhi
Cry 'Havoc' and let slip the Men 'O War!
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete