01-18-2006, 06:55 PM
Drasca,Jan 17 2006, 08:33 PM Wrote:I'm begining to think you've never PvP'ed, and I question if you have any of the epics mentioned below.
Several times have item set stat calculations been done on the warlock fora for ideal gear in stamina, spell damage, and various other set conditions. You cannot have over 500 spell damage and high health. Felheart and Nemesis sets end up around 200ish spell damage alone, uppable to 300+ range via other items, and with the warlock at around 255 stam. These are balanced sets, providing a little of everything. Even General/Field Marshal's/Warlord do not provide 500-600 range spell damage, providing much more needed stam than damage. At the 300-400 range, you can have fairly high both, but over 500, you're absolutely sacrificing health for damage. Additionally, if you're going SM/Ruin, you're losing the demonic embrace's health bonus.
If you're being buffed by other people for health, that isn't 1v1. You also cannot 2 shot people with the new resistence rules preventing players from going negative. The kind of big crits that result in 7-10k damage over two hits don't happen anymore.
Since you've thrice demonstrated little knowledge of pvp battle situations and warlock item lore, I'm done arguing with you here.
Edit: For real warlocks out there, here's one link to the equipment database I'm speaking of. Anyone with a calculator will quickly see the warlock's stamina will pitifully pale when attempting to achieve 500-600 spell damage, even with enchants.
http://www2.streamload.com/Nodes/Node.asp?...deID=1766792449
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Yes, you are correct - any warlock trying to get over 500 spell damage will have to sacrifice too much life for it to be worthwhile. But as I said in my post, at around 400-500 spell damage, you can have about 5k life. While your spreadsheet is quite nice, it does not account for enchants (but you already knew that) or set bonuses (which can be very significant). Consider this setup:
Field Marshal's Coronal
Choker of the Fire Lord
Field Marshal's Dreadweave Shoulders
Cloak of the Brood Lord
Zandalar Demoniac's Robe
Nemesis Bracers
Ebony Flame Gloves
Nemesis Belt
Fel Infused Leggings
Nemesis Boots
Band of Dark Dominion
Band of Forced Concentration
Grand Marshal's Stave
Dragon's Touch
426 spell damage, bonus 2680 life without enchants or set bonuses, but it becomes 515 spell damage (30 spell damage on weapon, 2x Zul'Gurub enchants, 23 dmg Nemesis bonus) and bonus 3220 life (200 from ZulGurub Enchants, 150 from PvP set bonus, 190 from chest/bracer) with them, which should put you over 5k life.