01-03-2006, 11:26 PM
JustAGuy,Jan 3 2006, 04:39 PM Wrote:There's definitely something different in this version. Could be that they added some buggy UDP and/or UPnP code in there. Before, the Blizz client was able to penetrate the router and I had no problems downloading.
This time, however, the download took a good 2 hours before I restarted with my IP address as the DMZ. Once I exposed my IP address, the download went at a good enough speed, despite having my upload stream be saturated. I got randomly disconnected from the 'net twice, though. Don't you just love it when BitTorrent clients cause your internet connection to grind to a halt?
Well, at least I got it. It's patching now. Here's hoping that, because I was the DMZ during the download, that the last blocks weren't corrupted, as they sometimes are in DMZ mode, causing me to download it again...
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Not that it probably helps a whole lot but technically speaking this was my best Blizzard patch experience ever. Just a few minutes, 100 KB upload and download. I feel your pain however as a recent patch took days.
The steps that I needed:
1.) Turn off router TCP and UDP flood detection. In the past my router mistook the downloader as a denial of service attack.
2.) Open the downloader ports for both outbound and inbound.
3.) Replace faulty memory.
All is not joy here at the moment as another computer died this morning. I suspect one of the CPU fans has failed. At least it is not the machine with World of Warcraft!
"I may be old, but I'm not dead."