01-03-2006, 04:19 AM
Quark,Jan 1 2006, 12:55 PM Wrote:That advantage, too, is getting nerfed. With Spell Penetration entering the game, Nature Resistance can be mollified, as can any other resistance. So you put on some Spell Penetration gear, and you're back to the fact that Lightning Shield gets +damage while Holy Shield does not.
You still haven't shown me why Lightning deserves +damage.
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Penetration... right... that very useful in face of a zillion ways to interrupt the caster, and no spikey damage from lowered resists. I'd like to see some more anti-interrupt/silence/stun-resist equip myself. Won't likely happen. Even with cloth casters, spell penetration is questionable right now. What shamans or paladins are going to put on spell penetration gear? However, Nature resistence is still easy to get (through items or class skills), and Holy is almost non-existent.
I mainly point out the resistence difference ( nature is easily available, holy is not. Level / Base resistence only ) because paladins can now crazily use their instant holy damage abilities on demons, and therefore warlock pets. There is no way to defend against that, and even the Felhunter, the supposedly most anti-magic durable of the pets, only has base resistence to Holy. I call this placating cartman by robbing stan (too much southpark). Doesn't fix ____.
How much of the +damage do HS and LS receive? 100%? Part of that?. If +spell damage scaled extremely high from HS's +spell itemization, I'd be concerned if I was a melee'er with no holy resistence.