1.11.B impact on SP?
#5
vmxa,Jan 3 2006, 12:38 AM Wrote:I am using 1.10.
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Well, in that case, there's a few more changes to note from 1.10 to 1.11:

Bug changes:
- Fire Enchanted bug is fixed, though it's still high in some areas, but now tolerable.
- Ethereal armors that are upgraded now retain their ethereal bonus
- The charged item synergy bug doesn't work anymore (think marrowwalks)
- Fangskin no longer drops items in hell (new to 1.11)
- Using the socket recipe on an ethereal armor causes the ethereal bonus to be applied twice (new to 1.11)

Other bugs that your familiar with, such as the gloams/tomb vipers insane damage, and charge/leap bugs are still around.


Runewords:
- The four previously realm only runewords are now available (Duress, Prudence, Splendor and Wind)
- Seven new character aligned runewords are added (http://www.battle.net/diablo2exp/items/r...-111.shtml)
- You do not have access to the other 23 realm only runewords (Dream, Faith, etc)


GamePlay:
- You can now hire merc's that are 1-5 levels below your character level. Translation: A level 90 barbarian can hire an Act 1 normal merc that is between level 85-89. This means that Hell mercs are useless, since you may as well get them from normal difficulty for the higher str/dex/hp
- Merc's gain experience faster
- Although the keys drop (Hate Key, Terror Key and Hate Key) in single player, you can't use them for anything
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Messages In This Thread
1.11.B impact on SP? - by vmxa - 12-30-2005, 06:44 PM
1.11.B impact on SP? - by Smoketest - 12-31-2005, 06:19 PM
1.11.B impact on SP? - by Orphan - 01-02-2006, 04:43 AM
1.11.B impact on SP? - by vmxa - 01-02-2006, 02:38 PM
1.11.B impact on SP? - by Orphan - 01-03-2006, 12:48 AM
1.11.B impact on SP? - by ZatarRufus - 01-06-2006, 10:15 PM
1.11.B impact on SP? - by Ammonium - 01-23-2006, 11:18 PM
1.11.B impact on SP? - by Ammonium - 01-23-2006, 11:21 PM

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