12-31-2005, 06:59 PM
(This post was last modified: 12-31-2005, 07:03 PM by Chesspiece_face.)
I've thought a lot about holy shield in 1.9 and i've come to the conclusion that they should keep it with the same damage/block/mana cost/etc but make it a friendly targetable spell that allows the paladin to use the 4 charges and the increased block chance to block incomming attacks on the target you cast the buff on.
this allows them to cast it on themselves in exactly the same way it is used now but also gives them the ability to help protect other people in their parties. not only will this help them get agro back if they happen to be main tanking, but it also doesn't do so at the expense of Warrior tanking. If you have a warrior to tank you will still want the warrior and then have the Paladin assist them by blocking some of the damage going that way.
I'm sure there are probably some situations that may cause balance issues but i don't think they are severe enough that a remedy couldn't be applied by altering mana cost or charges slightly.
Edit: you would, obviously, only be able to use this when in melee range of the characters you are blocking for.
this allows them to cast it on themselves in exactly the same way it is used now but also gives them the ability to help protect other people in their parties. not only will this help them get agro back if they happen to be main tanking, but it also doesn't do so at the expense of Warrior tanking. If you have a warrior to tank you will still want the warrior and then have the Paladin assist them by blocking some of the damage going that way.
I'm sure there are probably some situations that may cause balance issues but i don't think they are severe enough that a remedy couldn't be applied by altering mana cost or charges slightly.
Edit: you would, obviously, only be able to use this when in melee range of the characters you are blocking for.