12-21-2005, 02:25 AM
MongoJerry,Dec 20 2005, 08:16 PM Wrote:Temporary enchants were in the game in beta and were removed -- with most of the abilities given over to alchemy. Mind you, this was also at the time when enchants used herbs for ingredients rather than the dust and shards they do today. The idea was that enchanters gave you permanent enchants while alchemists gave you temporary buffs. It's interesting that they're considering going back to the original idea of letting enchanters give temporary enchants as well.
EDIT: Hmmm... OK, that teaches me yet again to actually read the original post before assuming the interpretation of said post by someone else is correct. The only mention of "temporary enchants" was the reference to rogue poisons, which is a kind of temporary enchant along with things like sharpening stones, weight stones, and windfury. This doesn't mean that they are bringing back the ability of enchanters to add temporary enchants. I'm not saying that they won't bring that idea back. I'm just saying that this particular chat did not announce such a change.
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What is being refered to here is that the temporary wepon buffs (or enchants if you will) go away when you zone in and out of instances. This has been an annoyance for rogues and to a lesser extent users of sharpening/weight stones for a long time. Blizzard is appearently looking at fixing this, which they will need to do if they don't want an uproar from people who get to deal with this when the new temporary buffs come out that are useful for more classes. The whole WTF? I zoned and this 3 gold a bottle buff is gone! crap that will happen if they don't fix it.
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It's all just zeroes and ones and duct tape in the end.
It's all just zeroes and ones and duct tape in the end.