12-20-2005, 02:21 PM
Quote:<Teleios> How do developers argue the fact that the paladin class - renowned for low DPS - is now the only tank class in game whichs tnaking is based on its damage? Also, several protection tree talent require to be crit in order to work, which is in direct contradiction to tanking (= not wanting to be crit). Are there any plans to change this? -Assassinette
<Kalgan> It's important to us that even when different classes share a role, that they share that role in a way where the gameplay feels different.
<Kalgan> I understand that many paladins would like a "snap agro" ability, but we're very leary of the dangers of making the classes too similar to each other, since it's not something that can be easily undone.
<Kalgan> So, for now, we'd like to tune the abilities the paladin has now to ensure that they can be as effective *as necessary* to fulfil the role of tanks in a 5-man instance.
<Kalgan> If more changes are required in order to meet this objective, then we'll continue to make changes.
Well there you go. Paladins are not meant to tank in Molten Core and beyond.