12-18-2005, 07:17 PM
So Flitz is going to be 30 soon and I could never decide just what I wanted to do with him but I always figured I'd do a 3 tree build. Right now I'm sitting at:
Assassination Talents - 11 points
# Malice - rank 5/5
# Ruthlessness - rank 3/3
# Murder - rank 2/2
# Relentless Strikes - rank 1/1
Subtlety Talents - 9 points
# Camouflage - rank 5/5
# Opportunity - rank 4/5
And have been pretty happy with murder and relentless strikes in the solo game and I think they will help even more when I get kidney shot next level. I'm working towards improved sap now so that I can have that utility but I won't see it till L38 so I won't have it for Scarlet Monestary.
So I was looking at something like this for the final build
Assassination Talents - 16 points
# Malice - rank 5/5
# Ruthlessness - rank 3/3
# Murder - rank 2/2
# Relentless Strikes - rank 1/1
# Lethality - rank 5/5
Combat Talents - 14 points
# Improved Gouge - rank 3/3
# Improved Sinister Strike - rank 2/2
# Improved Backstab - rank 3/3
# Deflection - rank 5/5
# Riposte - rank 1/1
Subtlety Talents - 21 points
# Camouflage - rank 5/5
# Opportunity - rank 5/5
# Initiative - rank 4/5
# Ghostly Strike - rank 1/1
# Improved Ambush - rank 3/3
# Improved Sap - rank 3/3
Ghostly strike is in there just for another "oh crap" button when soloing and because I figure if I'm that deep in the tree one point for a new talent helps. I'm not really good with the rogue. I have issues when I get an add which make me have to run more frequently than I have with any other class, I need to use engineering tricks more often. So I figure improved gouge will not only help me get around for more backstabs on single targets if I need but will buy me more time if I get an add as well and while dodge will help keep me alive too I just thought I would get more utility out of cheaper SS and a longer lasting gouge.
I figure 4 in initiative (since I put one in ghostly strike) will give me more chances at ambush/kidney shot/back stab openers with the other talents providing damage boosts to ambush and backstab. Groups I would be a lower crit chance backstab/dagger rogue it seems. Dunno, looking for thoughts on it is all. :)
Rogues have just never been the class for me, though I do love going cat form on the druid so I'm not sure why I've never really taken to the rogue who does more damage and has more tricks than the cat.
Assassination Talents - 11 points
# Malice - rank 5/5
# Ruthlessness - rank 3/3
# Murder - rank 2/2
# Relentless Strikes - rank 1/1
Subtlety Talents - 9 points
# Camouflage - rank 5/5
# Opportunity - rank 4/5
And have been pretty happy with murder and relentless strikes in the solo game and I think they will help even more when I get kidney shot next level. I'm working towards improved sap now so that I can have that utility but I won't see it till L38 so I won't have it for Scarlet Monestary.
So I was looking at something like this for the final build
Assassination Talents - 16 points
# Malice - rank 5/5
# Ruthlessness - rank 3/3
# Murder - rank 2/2
# Relentless Strikes - rank 1/1
# Lethality - rank 5/5
Combat Talents - 14 points
# Improved Gouge - rank 3/3
# Improved Sinister Strike - rank 2/2
# Improved Backstab - rank 3/3
# Deflection - rank 5/5
# Riposte - rank 1/1
Subtlety Talents - 21 points
# Camouflage - rank 5/5
# Opportunity - rank 5/5
# Initiative - rank 4/5
# Ghostly Strike - rank 1/1
# Improved Ambush - rank 3/3
# Improved Sap - rank 3/3
Ghostly strike is in there just for another "oh crap" button when soloing and because I figure if I'm that deep in the tree one point for a new talent helps. I'm not really good with the rogue. I have issues when I get an add which make me have to run more frequently than I have with any other class, I need to use engineering tricks more often. So I figure improved gouge will not only help me get around for more backstabs on single targets if I need but will buy me more time if I get an add as well and while dodge will help keep me alive too I just thought I would get more utility out of cheaper SS and a longer lasting gouge.
I figure 4 in initiative (since I put one in ghostly strike) will give me more chances at ambush/kidney shot/back stab openers with the other talents providing damage boosts to ambush and backstab. Groups I would be a lower crit chance backstab/dagger rogue it seems. Dunno, looking for thoughts on it is all. :)
Rogues have just never been the class for me, though I do love going cat form on the druid so I'm not sure why I've never really taken to the rogue who does more damage and has more tricks than the cat.
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It's all just zeroes and ones and duct tape in the end.
It's all just zeroes and ones and duct tape in the end.