12-10-2005, 03:42 PM
Hmmm, I see Mongo's still the big-mouthed windbag he was in beta. :P
I thought I'd drop in to say just this about the paladin revamp. Pre 1.09 paladins are boring to play. Post 1.09 paladins will be boring to play.
And that is the key problem. No one wants to sit in queue and jump into a BG and have to beg people to duo with them or tell them to wait for you. I know when I PvP I just want to jump into queue and do some killing and make something happen. I don't really care about how bad Shaman mana efficiency is. I know it's bad. It's fun to see people die though.
I'm a pretty good player - I've played a Paladin and Warrior for a long period of time, and I'm proficient in playing a Druid and Priest too. As a druid, I can go have fun chain rooting people and take them completely out of a battle and enjoy high mobility and form flexibility. As a Warrior, I can go kill people - I have a high chance of dying too, but I can take you down with me. As a Priest there's a bunch of tricks I have up my sleeve, the best of which is running up to the mill and Mind Controlling someone and jumping them off. As a Paladin I get to sit at a node, because that's what I'm most effective thing I can do. A skilled player playing a Paladin doesn't have much to do. I can recite to you the length and timers of multiple silence/interrupt spells. I fake-heal all the time baiting with the furbolg rod. But there's a certain lack of depth and detachment to the Paladin class that also frustrates me.
Whatever kind of arguments you want to throw at the class and talk about how imbalanced it is in PvE, or how much Shamans suck in the raid-game, realize that no Paladins are asking for PvE buffs or nerfs to Shamans. Paladins wanted gameplay to be more fun.
End of story. Gameplay should be fun for both classes.
Hopefully one day Blizzard fixes PvP, because right now it's a moronic dps-fest where healers get their faces pushed in thanks to newer and better weaponry.
Riotous - Death and Taxes, Shattered Hand
I thought I'd drop in to say just this about the paladin revamp. Pre 1.09 paladins are boring to play. Post 1.09 paladins will be boring to play.
And that is the key problem. No one wants to sit in queue and jump into a BG and have to beg people to duo with them or tell them to wait for you. I know when I PvP I just want to jump into queue and do some killing and make something happen. I don't really care about how bad Shaman mana efficiency is. I know it's bad. It's fun to see people die though.
I'm a pretty good player - I've played a Paladin and Warrior for a long period of time, and I'm proficient in playing a Druid and Priest too. As a druid, I can go have fun chain rooting people and take them completely out of a battle and enjoy high mobility and form flexibility. As a Warrior, I can go kill people - I have a high chance of dying too, but I can take you down with me. As a Priest there's a bunch of tricks I have up my sleeve, the best of which is running up to the mill and Mind Controlling someone and jumping them off. As a Paladin I get to sit at a node, because that's what I'm most effective thing I can do. A skilled player playing a Paladin doesn't have much to do. I can recite to you the length and timers of multiple silence/interrupt spells. I fake-heal all the time baiting with the furbolg rod. But there's a certain lack of depth and detachment to the Paladin class that also frustrates me.
Whatever kind of arguments you want to throw at the class and talk about how imbalanced it is in PvE, or how much Shamans suck in the raid-game, realize that no Paladins are asking for PvE buffs or nerfs to Shamans. Paladins wanted gameplay to be more fun.
End of story. Gameplay should be fun for both classes.
Hopefully one day Blizzard fixes PvP, because right now it's a moronic dps-fest where healers get their faces pushed in thanks to newer and better weaponry.
Riotous - Death and Taxes, Shattered Hand