12-09-2005, 02:53 AM
So I've started a frost mage on a server that a friend plays on. My friend is playing an arcane mage with me. Most things will probably be done with that pairing. I'm debating how to build my character and so figure I'll post my thoughts here. I'm listing things in the order I plan on getting them as well.
Improved Frostbolt rank 5/5
My main skill so improving is good.
Winter's Chill rank 3/3
When I have soloed, I kite mobs and this helps that alot. It also would seem good while with my friend's mage because it keeps mobs off us longer and so gives us more time to sheep any adds or just to kill things before they get to us.
Improved Frost Nova rank 2/2
Another way to keep things off of me/us. Possibly not as useful with two mages since we have two novas anyway. Its a prereq for a later talent though.
Piercing Ice rank 3/3
More damage is good is the basic thought here.
Ice Shards rank 5/5
Yet again, more damage is good.
Arctic Reach rank 2/2
Helps me get off a frost bolt before my friend's mage attacks. Since arcane missles are channeled and my friend and I also start shooting at the same time...the mobs start running before I hit them. This should help with that some.
Shatter rank 5/5
With two mages with novas and the talents I'm getting this should add more damage. Might not do so much in instances, but with two mages we should have two sheeps (where there are enough humans) and so with that much control it shouldn't matter too much if some talents are a lil wasteful.
Improved Blizzard rank 3/3
Friend should have improved arcane explosion so AOE is mostly covered there. I figure I can throw a blizzard while she does that and then maybe she can use that to keep them off her more or something.
Frostbite rank 5/5
Works with shatter for more damage and helps keep mobs ranged.
Ice Block rank 1/1
Way to avoid dieing if things are beating on me. If they are on me then that means my friend can attack them freely. So hopefully she can finish them off before the block goes down.
Ice Barrier rank 1/1
Same reasons as ice block, plus gives me the ability to attack without being interupted if I need it sometime.
Cold Snap rank 1/1
Emergency measures..for when things go bad and I need to do something now.
Impact rank 5/5
A chance for my Fire Blast to stun. I plan on throwing fire blasts whenever they are available as extra damage.
Improved Fire Blast rank 5/5
More damage for fire blast.
Flame Throwing rank 2/2
Helps me be able to through a fire blast sooner and thus let it come back available sooner to be thrown again.
Incinerate rank 2/2
Damage for fire blast again.
Frost Channeling rank 1/3
Spare point at the end so figure there are worst things than saving a lil mana.
So thats the build I am thinking. You can see it in the talent calculater here. I debated going with less in frost and none in fire so as to get some arcane. Debated 15 for explosion, 21 for PoM, 28 for instability, and various other options. In the end I decided that none of them felt right and so am thinking about going this way. So tell me what you all think about the idea.
Improved Frostbolt rank 5/5
My main skill so improving is good.
Winter's Chill rank 3/3
When I have soloed, I kite mobs and this helps that alot. It also would seem good while with my friend's mage because it keeps mobs off us longer and so gives us more time to sheep any adds or just to kill things before they get to us.
Improved Frost Nova rank 2/2
Another way to keep things off of me/us. Possibly not as useful with two mages since we have two novas anyway. Its a prereq for a later talent though.
Piercing Ice rank 3/3
More damage is good is the basic thought here.
Ice Shards rank 5/5
Yet again, more damage is good.
Arctic Reach rank 2/2
Helps me get off a frost bolt before my friend's mage attacks. Since arcane missles are channeled and my friend and I also start shooting at the same time...the mobs start running before I hit them. This should help with that some.
Shatter rank 5/5
With two mages with novas and the talents I'm getting this should add more damage. Might not do so much in instances, but with two mages we should have two sheeps (where there are enough humans) and so with that much control it shouldn't matter too much if some talents are a lil wasteful.
Improved Blizzard rank 3/3
Friend should have improved arcane explosion so AOE is mostly covered there. I figure I can throw a blizzard while she does that and then maybe she can use that to keep them off her more or something.
Frostbite rank 5/5
Works with shatter for more damage and helps keep mobs ranged.
Ice Block rank 1/1
Way to avoid dieing if things are beating on me. If they are on me then that means my friend can attack them freely. So hopefully she can finish them off before the block goes down.
Ice Barrier rank 1/1
Same reasons as ice block, plus gives me the ability to attack without being interupted if I need it sometime.
Cold Snap rank 1/1
Emergency measures..for when things go bad and I need to do something now.
Impact rank 5/5
A chance for my Fire Blast to stun. I plan on throwing fire blasts whenever they are available as extra damage.
Improved Fire Blast rank 5/5
More damage for fire blast.
Flame Throwing rank 2/2
Helps me be able to through a fire blast sooner and thus let it come back available sooner to be thrown again.
Incinerate rank 2/2
Damage for fire blast again.
Frost Channeling rank 1/3
Spare point at the end so figure there are worst things than saving a lil mana.
So thats the build I am thinking. You can see it in the talent calculater here. I debated going with less in frost and none in fire so as to get some arcane. Debated 15 for explosion, 21 for PoM, 28 for instability, and various other options. In the end I decided that none of them felt right and so am thinking about going this way. So tell me what you all think about the idea.