11-30-2005, 03:18 PM
The flaws in your reasoning.
1 The issue with farming to sell fror RL money is not with the Min/max play style.( I play that way myself.)
The problem is in a game world, gold to dollar sales warp the game and tie it to real life - the whole point of a fantasy game is to escape real life.
2 You claim it has no macro economic effects. But on close examination you provide no evidense at all to support your position.
But I can lay out a decent case to refute you.
The farmers on most servers are probably few enough that they dont much effect money supply(but in truth if they add even 2 or 3 % due to their diligence it could have a noticable effect over time).
But the nature in which they trade can have a signifigant effect on markets.
-They tend to flood the market with large numbers of high level fairly good but not great items. This is a deflationary force. Normal players stay in 1 area for only a limited time so they keep or use temperorily a large portion of what they find. "Chinese farmers" tend sell everything that is modestly useful.
-This effect is compounded by theses farmers buying almost nothing.
-Also people buying gold for real money tend to inflate the value of the best items. Buying gold artificially expands the wealthy class. This creates more compition for the best items.
So as you see "chinese farmers" accelerate the process I explained above.
Money drives inflation on the rarest items.
Availability drives deflation on the majority of items.
1 The issue with farming to sell fror RL money is not with the Min/max play style.( I play that way myself.)
The problem is in a game world, gold to dollar sales warp the game and tie it to real life - the whole point of a fantasy game is to escape real life.
2 You claim it has no macro economic effects. But on close examination you provide no evidense at all to support your position.
But I can lay out a decent case to refute you.
The farmers on most servers are probably few enough that they dont much effect money supply(but in truth if they add even 2 or 3 % due to their diligence it could have a noticable effect over time).
But the nature in which they trade can have a signifigant effect on markets.
-They tend to flood the market with large numbers of high level fairly good but not great items. This is a deflationary force. Normal players stay in 1 area for only a limited time so they keep or use temperorily a large portion of what they find. "Chinese farmers" tend sell everything that is modestly useful.
-This effect is compounded by theses farmers buying almost nothing.
-Also people buying gold for real money tend to inflate the value of the best items. Buying gold artificially expands the wealthy class. This creates more compition for the best items.
So as you see "chinese farmers" accelerate the process I explained above.
Money drives inflation on the rarest items.
Availability drives deflation on the majority of items.