11-28-2005, 08:03 PM
Bump for some updates / random thoughts:
If you are looking at an item in thottbot, add "&hyz=1" to the end of the link.
Ex: http://www.thottbot.com/index.cgi?i=36327
- becomes -
http://www.thottbot.com/index.cgi?i=36327&hyz=1
The formula is shown in Thottbot, then, with a few bugs here and there ...
Spell Penetration helps somewhat counter the issue of +damage for casters compared to +damage for melee. Casters now have more than one stat they want to stretch to extreme. Supposedly, Spell Penetration is the same cost as Resists.
Theory question: Spell Penetration will not (once fixed) reduce resistance below zero. CoS/CoE will now provide damage bonuses instead of negative resistances. Did Blizzard get it right, and apply Penetration before CoS/CoE?
My upgrades to epics recently have seen a pretty big decrease in AP, due to MC not using +AP once, while the best blue Rogue gear favors it. It's kind of ironic that every time you see +strength on Rogue gear, you can think "Blizzard's deliberately making AP more expensive by using str instead of pure AP".
Another observation that has changed due to patches/experience:
+to hit% should definately be higher than +to dodge%. With the +hit cap removed, melee damage for Rogues and Dual-wielding Warriors can improve much more with +hit.
If you are looking at an item in thottbot, add "&hyz=1" to the end of the link.
Ex: http://www.thottbot.com/index.cgi?i=36327
- becomes -
http://www.thottbot.com/index.cgi?i=36327&hyz=1
The formula is shown in Thottbot, then, with a few bugs here and there ...
Spell Penetration helps somewhat counter the issue of +damage for casters compared to +damage for melee. Casters now have more than one stat they want to stretch to extreme. Supposedly, Spell Penetration is the same cost as Resists.
Theory question: Spell Penetration will not (once fixed) reduce resistance below zero. CoS/CoE will now provide damage bonuses instead of negative resistances. Did Blizzard get it right, and apply Penetration before CoS/CoE?
My upgrades to epics recently have seen a pretty big decrease in AP, due to MC not using +AP once, while the best blue Rogue gear favors it. It's kind of ironic that every time you see +strength on Rogue gear, you can think "Blizzard's deliberately making AP more expensive by using str instead of pure AP".
Another observation that has changed due to patches/experience:
+to hit% should definately be higher than +to dodge%. With the +hit cap removed, melee damage for Rogues and Dual-wielding Warriors can improve much more with +hit.
Trade yourself in for the perfect one. No one needs to know that you feel you've been ruined!