11-25-2005, 06:03 AM
Legedi,Nov 24 2005, 09:30 PM Wrote:Yeah something to think about over the old 15/30% for 1 minute. But even if you take a tank from 8K to 12K armor that takes you from 60% to 68% damage reduction (see this nice little calculator). So if you were taking 400 damage before you are taking 320 now. So yeah it helps and a crit that was 1200 damage would only be 960 damage with that increase. So you give a little more cushion to healing, you save one flash heal over a crit hit and 9 regular hits (which at 320 each still means you are healing pretty constantly anyway). But you also drained a paladins entire mana pool to put that on you. So you do it before the fight and drink up and have that effect for 4.5 to 5 minutes (depends if the boss will put you in combat while drinking) of a boss fight. Something that might be worth looking at doing but not that big a deal in my book. It makes the talent more useful because of the extra duration but it's still more a gimmick than anything. Though I suppose if you stack that on top of a greater stoneshield pot and you can have 71% reduction for 2 mintues of a boss fight and then the 68% for 2 and a half to 3 more.Quote:Imp Lay on Hands (2/2) - CHANGED
- Gives the target of your Lay on Hands a 25% boost in armor for 5 minutes and reduces the cooldown of your Lay on Hands by 10 minutes (up to 50%/20 min I assume)
This could be very powerful for a MT on raid bosses.
Quote:Quote:Unyielding Faith (2/2) - NEW!Good if you PvP
- Increase your chance to resist Fear/Disorient by 5% (to 10% prob).
Yeah 10% is better than zero, but I had the 15% stun resist talent on Gnolack for a bit (and even during some PvP) and it rarely made any real difference. If you get the resist in a 1v1 situation it can change the outcome. It still doesn't really matter much at all in situation where you are overmatched or undermatched. I'm just not a personal fan of two or more (depending on class) talent points in something that is so unreliable.
Quote:Yep and the effect of the 2 points in it is the same as the 5 points that it used to take. So a good talent gets moved out of reach of 31 points in the other trees if as you said you want to keep the quite nice illumination.Quote:Improved Blessing Wisdom (2/2) - CHANGED!Can't get this unless you put more than 20 points into holy becuase Illumination is better.
- Increase effects of BoW by 10% (to 20% prob)
The rest I've either already said the same thing or pretty much agree on. The problems paladins had were not really fixed and only addressed in passing in most cases. There were some nice PvP buffs and one minor PvP nerf (with the recently shielded addition) but I still don't see a 31 holy being that viable or even that much benefit. But I'll keep doing respecs on the test server to try things out, maybe I'm too pessimistic.
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It's all just zeroes and ones and duct tape in the end.
It's all just zeroes and ones and duct tape in the end.