11-25-2005, 02:30 AM
Even though I haven't played my 60 paladin for a long time, I've been watching all these changes closely. I have mixed feeling about these talents:
Overall I don't think the talents are that great. That said, the combination of these talents with the other paladin changes could be ok. I think at the least the paladin will be less frustrating than before. Not that I'll ever play mine again, but I'm sure for many people: if you could last one year already this will be a nice change.
Quote:Imp Lay on Hands (2/2) - CHANGEDThis could be very powerful for a MT on raid bosses.
- Gives the target of your Lay on Hands a 25% boost in armor for 5 minutes and reduces the cooldown of your Lay on Hands by 10 minutes (up to 50%/20 min I assume)
Quote:Unyielding Faith (2/2) - NEW!Good if you PvP
- Increase your chance to resist Fear/Disorient by 5% (to 10% prob).
Quote:Improved Blessing Wisdom (2/2) - CHANGED!Can't get this unless you put more than 20 points into holy becuase Illumination is better.
- Increase effects of BoW by 10% (to 20% prob)
Quote:Lasting Judgement (3/3) - NEW!Seems dumb see that judgements are refreshed if the paladin hits the target.
- Increases duration of Judgement of Light/Wisdom by 10 seconds (up to 20/30 prob)
Quote:Holy Power (5/5) - NEW!Eh, if a paladin could get a lot of spell crit (like eye of the beast) this would be nicer.
- Increases crit chance of holy spells by 1% (up to 5% prob)
Quote:Vindication (3/3) - NEW!Weeee! another random ability! If I wanted this much randomness I'd just play D&D or something.
- Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5% for 10 seconds (up to 15% probably)
Quote:Eye for an Eye (2/2) - NEW!WTF, crit me for 2k damage so I can do 300 to you!
- All spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused bye Eye for an Eye will not exceed 50% of the Paladin's total health.
Quote:Improved Concentration Aura (3/3) - NEW! Sorta ...Seems more like a PvP ability and in the protection tree. If a paladin is actually smart enough to stay with his group, run this aura, and heal and support his team you have an awsome paladin. Chances of finding a paladin like this in a PvP PUG = 0%
- Increases effect of your Concentration Aura by an additional 5% and gives all group members affected by the aura an additional 5% chance to resist Silence and Interrupt effects.
Quote:Pursuit of Justice (2/2)Another bandaid. "Oh, paladins have no snares and can't catch runners? eh, just make them run faster." This is now a must for an PvP paladins.
- Increases movement and mounted movement by 4% (up to 8%). This does not stack with other movement speed increasing effects.
Overall I don't think the talents are that great. That said, the combination of these talents with the other paladin changes could be ok. I think at the least the paladin will be less frustrating than before. Not that I'll ever play mine again, but I'm sure for many people: if you could last one year already this will be a nice change.