I dont think I like where the patch direction(exp)
#1
I think Im a pretty average version of the palyers who has spent far to much time in this game :)

When I play I like - to lvl up, get nice items, and have fun doing it.

Now in this patch I understand the monsters are tougher - thats great. If every monster was twice as hard to kill as before I would love it. If that slows down lvling Im still all for it. Maybe it will be more like the game was before nonstop cow and bloody runs.


But if leveling is to be slowed by making monsters worth less - thats not cool.

I want to have more fun killing monsters as I level. Im not big on killing more monsters just for the heck of it.


I originally liked this game because I could lvl up to 80-85(I have never went past lvl 86) relativily easily and end up with a competent character. This indeed was messed up by the speed lvling that came along with LOD. But the answer is tougher monsters/weaker skills. If they try to solve this by upping the kill count, they are admiting defeat before they release the patch.

I hope the goal isnt just a longer game. I hope the goal is a better game which results in a longer game.
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Messages In This Thread
I dont think I like where the patch direction(exp) - by Guest - 05-10-2003, 03:29 AM
I dont think I like where the patch direction(exp) - by Guest - 05-10-2003, 06:11 PM
I dont think I like where the patch direction(exp) - by Guest - 05-11-2003, 03:47 PM
I dont think I like where the patch direction(exp) - by Guest - 05-11-2003, 10:58 PM

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