Some more undocumented stuff, ala Ming on the Rogue Forums:
Edit: "they changed the description on zerg rage from disorient to incapacitate" - nevermind, the whole name changing was pointless from a gameplay perspective. Anything that broke Disorients before will break Incapacitates now?
One other change I've heard of: Sword Specialization (% chance to have an extra attack) used to be 1/2/3/4/6, it is now 1/2/3/4/5.
So, due to all the undocumented changes/fixes, this is actually looking to be one of the best patches for Rogues. Sword Spec took a little hit, and Bloodfang set bonus reduced (but how many have full BF already?), but the rest is pretty positive.
Quote:1) Blind wipes paladin reckoning charges. In 1.8 this isn't all that great since you have to save blind for divine shield. In 1.9 however it is absolutely positively awesome. They only have one shield to begin with.Wonders when the new Disorient / Incapacitate changes will actually work.
Edit: "they changed the description on zerg rage from disorient to incapacitate" - nevermind, the whole name changing was pointless from a gameplay perspective. Anything that broke Disorients before will break Incapacitates now?
Quote:2) Hunter flare leaves a mark on the ground. You won't see the full radius of the flare but you will see the center of the flare so to speak.Finally. No more is it simple suicide to walk near a smart Hunter ...
Quote:5) Riposte is finally fixed. In 1.8 it was literally a non-factor sometimes, I would duel a dagger rogue in a no-stealth no-timer fight and it would not go off even once in three duels. In 1.9 I actually get to riposte people again, feels very solid.No knowledge, though I had heard it was never useable which sounds wrong with 10% parry ...
Quote:6) Blade flurry is finally fixed. Secondary target will take EXACT same amount of damage as first. The way it should be. This is already a very, very situational special in PVP, now it is actually a threat instead of something you laugh at. Unfortunately, this also means dagger rogues even with backstab 9 will not be able to beat a combat rogue in an entire MC/BWL run. There are just too many opportunities to spam this and paint the stat sheet. I love to save adrenaline rush for firelord + spawn and with blade flurry I will double the damage of a dagger rogue for that pull and it really adds up.For those who didn't know, 1 or 2 patches ago Blizzard tried to switch Blade Flurry from using the 2nd target's armor to the 1st target's. They failed and Blade Flurry did a double armor reduction, meaning it hit for less than the normal attacks hit for. As for Ming complaining about dagger rogues ... obviously he's never done dagger combat spec. Besides the fact that trash dps doesn't matter as much as boss dps does, trash dps only speeds up the whole group.
Quote:7) Fist spec appears to have been fixed. I went to Tyr's Hand and scored 14.5% miss rate with just +3 in items (400 hits). I have yet to miss any specials so hopefully we are good on this.Previously, Precision (+5% hit when maxed) wasn't helping Fist weapons at all.
One other change I've heard of: Sword Specialization (% chance to have an extra attack) used to be 1/2/3/4/6, it is now 1/2/3/4/5.
So, due to all the undocumented changes/fixes, this is actually looking to be one of the best patches for Rogues. Sword Spec took a little hit, and Bloodfang set bonus reduced (but how many have full BF already?), but the rest is pretty positive.
Trade yourself in for the perfect one. No one needs to know that you feel you've been ruined!