11-18-2005, 08:59 PM
lfd,Nov 17 2005, 06:04 AM Wrote:I don't think that was the sole aim; if it was, they failed miserably.Here's the problem. As of right now there are a grand total of two mechanisms in the game for solo content.
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Whine, whine.
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1) questing
2) grinding
The problem with (1) is that once you've done it, you've done it. It's not a sustainable fun thing to do and as such ends up being ... what ... maybe one more day of fun for the bored lvl 60? Ok, new quest chain... done! What now? It's not a sustainable paradigm. It took them years and years to get all the quests into the game that it currently has. Devoting a good chunk of resources to solo questing would still result in only a handful of quests for each patch. This does not satisfy the requirement.
The problem with (2) is that it is tedious and decidely unfun.
If you put something in that produces fun results without limiting it, it becomes an instant point of abuse. The only limits the game mechanics currently support are either the low drop rate (grinding), the impossible to beat monster (raiding), and the one-time-only limitation (questing). That's it.
Of course Silithus doesn't satisfy. There's quite literally nothing you can do in the game that would truly satisfy. You need an entirely new game mechanic to satisfy.
And that's why I'm comfortable with the sustained end game being put off until the expansion where they can add an entire new set of game mechanics much more easily than they can put it into the running system. Plus the expansion likely has it's own budget and probably has higher resources committed to it than the team that's updating the running system (for financial reasons).