11-17-2005, 07:09 AM
Concillian,Nov 16 2005, 08:56 PM Wrote:Also, one of the times the imp died, people were piling on the giant that wasn't marked. This was the one I had less threat on, concentrating more on holding the marked one, as this is the one I thought everyone was going to be hitting first.I wasn't there and this isn't really about this exactly, but its semi related. One of the things that I have noticed lately is a lack of leadership. I've noticed alot of times in instances where the group will be milling around waiting for somebody to do something...to pull, to charge, to say whats being controlled, etc etc. Nobody seems to really know who should act first or who should do what.
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I do have a tendency to try and start saying what should happen thats leftover from my warrior days, but I don't feel comfortable doing it with my hunter and so I tend to try and not do so as much. As my warrior I felt that I could take charge better and say "okay, sheep that one, do such and such to that one, focus on this one" or whatever and then we could do it and not just stand around looking. I'm not saying that the tank should always be the one saying such things, just that I felt most comfy doing it on mine
I've noticed alot of groups lately that have been kind of zergish and so what ends up happening is nobody knows what to do and the fights are messy, but we are over-powered so we get through it anyway. Nobody really knows which mobs are going to be tanked, which will be CCed, or which should be focused on. So I would say that this would be something we need to work on. It may only be a problem in the level range my hunter is in (around the 40's), but I thought I would throw it out here for people to comment on.
Course the opposite can be a problem as well. Instead of no leadership, sometimes there ends up being too many people trying to lead. So you end up with people being confused because they are trying to take in what several people say and make it mesh when it may not always do so. This is often a problem with letting mages, hunters, rogues, whatever say what they are going to CC instead of having one leader who specifies things. You end up getting the rogue saying he is going to sap one of them, but the mage thinking he is going to sheep that one, and so shifting plans which then makes him sheep one the hunter was going to trap (or sheeping the sapped one anyway and so there is an extra mob running around if each CC needed to be on a different mob). So you end up with confusion. In a group that plays together alot this isn't such a big deal because the people know how each other play and so there are less times where this pops up.
I guess my point is that in the level range I've been playing it feels like the instance runs have been kind of unorganized and messy. Some of this may be just me being used to different styles, different people, different pacing, etc. I know I've grown used to having alot of CCing going on from playing my 60 char on another server and so often it feels strange having mobs running around that could be controlled even if they aren't really a threat to us. Has anybody else felt some of this going around or is it just me needing to adjust to different groups/people?