I hope the Annihilus charm involves killing every monster in the game in a single hell difficulty game, including the wrong Tal Rasha's tombs, the 'hole' type mini-dungeons, the spider/flayer areas that aren't even needed for flail parts, etc... Total annihilation of every living (and undead) thing in the game, ending with Baal - and even then only have a 1/1000 chance of the charm dropping.
Then make it so a player can only hold one Annihilus charm at a time, and it may actually not be that bad. Hard to trade a 'currency' that you can't hold multiple instances of. Otherwise... what were they thinking?!? :blink:
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edit: from an interview with an unspecified designer from the D2 team on dii.net's 1.10 summary page (link)
Then make it so a player can only hold one Annihilus charm at a time, and it may actually not be that bad. Hard to trade a 'currency' that you can't hold multiple instances of. Otherwise... what were they thinking?!? :blink:
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edit: from an interview with an unspecified designer from the D2 team on dii.net's 1.10 summary page (link)
Quote:And there's no way I'd make a +1 to all skills charm (if I were to make one) and not have it be 1 per inv.]