Fun with Firesword...
#4
Lissa,Nov 12 2005, 12:02 AM Wrote:Not sure on the exact distance, but I was on the western wall of Garr's room and Garr was by the tunnel leading to the lava packs, so it's a pretty good distance.
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This is valuable information. Our guild manages to down Garr pretty good now. But I remember when we had terrible difficulties. On one occasion Garr ordered his Firesworn to break free and come to him to explode. There were emotes in chat telling us that. We had to kill Garr with no Firesworn left. It is possible though. It never occured to me that the distance may have something to do with this.

I also know about the two corehound buddies of Golemagg and their glowing horns. Draw them away from Golemagg until their horns stop to glow and they do not do that much damage as with glowing horns.

What about Majordomo's minions? What happens when you draw his elites and flamewakers too far away?

Obstrat: I regularly do the frying pan duty in our Majordomo fights. Our MD tank team consist of a warrior, a priest, a druid, a hunter (to draw MD back to us), and a paladin who stands inside MD to get ported to the coal mound. This is the setting. Now try to tank north of the coal mound so that the guy who gets ported has the shortest possible route to MD.

-Arnulf
Old age and treachery will always overcome youth and enthusiasm!
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Messages In This Thread
Fun with Firesword... - by Lissa - 11-11-2005, 06:19 PM
Fun with Firesword... - by ima_nerd - 11-11-2005, 08:40 PM
Fun with Firesword... - by Lissa - 11-11-2005, 10:02 PM
Fun with Firesword... - by Arnulf - 11-12-2005, 04:48 PM
Fun with Firesword... - by MongoJerry - 11-12-2005, 09:35 PM
Fun with Firesword... - by Quark - 11-12-2005, 10:33 PM

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