I think that in the low level bracket, the druid should be pretty close to unstoppable. There are very few things that can stop a druid, as one can simply shapeshift and regain regular movement.
The true bane of the flag carrying druid is a well played rogue. Stun, sap, disorient and blind are all rolled up into this nasty critter who could be lying in wait, unseen, or sprinting hot on your tail. Quite unfriendly.
The other druid-stoppers are seduce, hibernate and fear. It's really a shame that the undead cannot be druids!
Before 1.8, my level 30 druid was parked in WSG, and his average was two flags a game. The combination of stealthing in, pre-HoT, war stomping the guards, cat form sprinting and then travel form is intense. However, I'm now trying to level him to 39 because of the bracket shift... :angry:
Edit: Forgot to mention that druids are also very good on defense, mainly because of their spammable entangling roots, preventing the flag carrier from escaping. (Except for other druids, in which case hibernate is your friend)
The true bane of the flag carrying druid is a well played rogue. Stun, sap, disorient and blind are all rolled up into this nasty critter who could be lying in wait, unseen, or sprinting hot on your tail. Quite unfriendly.
The other druid-stoppers are seduce, hibernate and fear. It's really a shame that the undead cannot be druids!
Before 1.8, my level 30 druid was parked in WSG, and his average was two flags a game. The combination of stealthing in, pre-HoT, war stomping the guards, cat form sprinting and then travel form is intense. However, I'm now trying to level him to 39 because of the bracket shift... :angry:
Edit: Forgot to mention that druids are also very good on defense, mainly because of their spammable entangling roots, preventing the flag carrier from escaping. (Except for other druids, in which case hibernate is your friend)
A plague of exploding high-fives.