11-04-2005, 08:02 PM
(This post was last modified: 11-04-2005, 08:08 PM by Concillian.)
I generally find DS most useful for sacrificing a Void if anything. Extra fire damage is nice, but the extra life is usually more useful. If you want to go with the fire damage for the imp, recast him before a difficult pull. He can add more than 15% until he's out of mana by using firebolt. At the same time reduces your threat generated by splitting the damage.
I've looked at a fire build as mainly a PvP build and ran some numbers.
assuming "base" crit % of 10% + 5% from talents + ruin, as well as level 60:
Shadowbolt is about 211 DPS, 243 with the bonus to shadow in the affliction tree (ignoring occasional improved SB procs)
Searing pain is about 203 DPS with the 10% bonus to fire from the destruction tree and the extra 10% crit.
Immo is about 232 DPS when fully talented (assuming spamming, not counting the DOT damage at all), but you waste a lot of mana when you ignore the DOT... Immo is double the cost of Searing Pain, so if you spam it, it's cost is a full double. It has the advantage of not causing excess aggro though.
Conflag really boosts the damage potential of Immo, but as you note, it requires losing out on DS, which is a huge loss.
Searing pain really is a lesser option. The added threat makes it very difficult to use in PvE and in PvP you are usually much less concerned about mana efficiency, so Immo is generally better in both cases. In PvE though, the mana efficiency of Immo is quite bad, which may have you wanting to cast SB or SP in-between immos anyway.
As you add +damage gear, SP starts creeping up on Immo (again, ignoring the DOT portion). Even though Immo is a 2.0s cast spell, it splits the bonus between the DOT and the instant damage. SP's +10% crit chance synergizes nicely with +dam, so SP gets good benefit from +dam. Ignoring improved SB procs, SP gets the largest benefit from +dam in terms of %DPS improvement because of the synergy of +damage with +%crit. SB is pretty close though, and imp. SB procs might push it ahead if that was taken into account on the figures. Immo only does well with +dam if you consider the DOT portion, and if you care about DPS, you'll be spamming it or doing Immo once, then moving to SB.
This all, of course, assumes my math is right. No DS bonuses were figured in here, because I would generally sac a void to get the life that can be turned into mana so we can kep things moving and I don't need to be sitting and drinking or trading priest mana for my own.
I've looked at a fire build as mainly a PvP build and ran some numbers.
assuming "base" crit % of 10% + 5% from talents + ruin, as well as level 60:
Shadowbolt is about 211 DPS, 243 with the bonus to shadow in the affliction tree (ignoring occasional improved SB procs)
Searing pain is about 203 DPS with the 10% bonus to fire from the destruction tree and the extra 10% crit.
Immo is about 232 DPS when fully talented (assuming spamming, not counting the DOT damage at all), but you waste a lot of mana when you ignore the DOT... Immo is double the cost of Searing Pain, so if you spam it, it's cost is a full double. It has the advantage of not causing excess aggro though.
Conflag really boosts the damage potential of Immo, but as you note, it requires losing out on DS, which is a huge loss.
Searing pain really is a lesser option. The added threat makes it very difficult to use in PvE and in PvP you are usually much less concerned about mana efficiency, so Immo is generally better in both cases. In PvE though, the mana efficiency of Immo is quite bad, which may have you wanting to cast SB or SP in-between immos anyway.
As you add +damage gear, SP starts creeping up on Immo (again, ignoring the DOT portion). Even though Immo is a 2.0s cast spell, it splits the bonus between the DOT and the instant damage. SP's +10% crit chance synergizes nicely with +dam, so SP gets good benefit from +dam. Ignoring improved SB procs, SP gets the largest benefit from +dam in terms of %DPS improvement because of the synergy of +damage with +%crit. SB is pretty close though, and imp. SB procs might push it ahead if that was taken into account on the figures. Immo only does well with +dam if you consider the DOT portion, and if you care about DPS, you'll be spamming it or doing Immo once, then moving to SB.
This all, of course, assumes my math is right. No DS bonuses were figured in here, because I would generally sac a void to get the life that can be turned into mana so we can kep things moving and I don't need to be sitting and drinking or trading priest mana for my own.
Conc / Concillian -- Vintage player of many games. Deadly leader of the All Pally Team (or was it Death leader?)
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.