11-03-2005, 04:42 PM
(This post was last modified: 11-03-2005, 04:43 PM by Brother Laz.)
" "One of the things we weren't happy about with the shipping version of WOW was having enough endgame content," says producer Rob Pardo"
Yes, and now they designate the Illidan instance as the end of the game. Then the expansion is out for 6 months, people want another epic instance, now what? Portals to random worlds only go so far - nobody wants to kill Generic Super-Elemental #2265934 to save the universe once again. MMORPGs shouldn't have an 'end game'.
......
I don't get the whole debate on 'useless' items, 'wasted' exp and so on. When LoD came out, all of the best rares in CD2 suddenly became vendor trash. The best imported rare belt was worse than the unique exceptional sash. Half of the exceptional unique bows beat the best possible rare bow from CD2. Then, of course, you got to collect new sparklies.
The fact that they went overboard with the whole nerf rares thing is something else.
You can bet you'll need a perfect MC set of equipment to progress past level 60 in Outland, so that 'wasted' time isn't wasted. As for the missing experience, chances are by the time you're done with the quests in Outland and completed some instances, you're near level 70 already. Imagine if you could collect all that saved exp, use it when the expansion comes out, hit level 68 and skip 90% of the content right to the final two or three dungeons. â¬50 well spent.
......
A disturbing trend is the 'instant gratification' design that seems to be creeping into the game and replacing the 'arty' design of regular WoW. Many of the zones in WoW are set in fairly mundane locations, but the design and colour scheme makes them stand out. What they seem to be doing for Outland, according to the article, is going wild and implementing the strangest environments to appeal to jaded gamers. In the end, we'll have instances in lollipop colours with upside-down trees and space orcs with laser guns.
They plan on implementing even more alien worlds through the portal system. God help us.
Yes, and now they designate the Illidan instance as the end of the game. Then the expansion is out for 6 months, people want another epic instance, now what? Portals to random worlds only go so far - nobody wants to kill Generic Super-Elemental #2265934 to save the universe once again. MMORPGs shouldn't have an 'end game'.
......
I don't get the whole debate on 'useless' items, 'wasted' exp and so on. When LoD came out, all of the best rares in CD2 suddenly became vendor trash. The best imported rare belt was worse than the unique exceptional sash. Half of the exceptional unique bows beat the best possible rare bow from CD2. Then, of course, you got to collect new sparklies.
The fact that they went overboard with the whole nerf rares thing is something else.
You can bet you'll need a perfect MC set of equipment to progress past level 60 in Outland, so that 'wasted' time isn't wasted. As for the missing experience, chances are by the time you're done with the quests in Outland and completed some instances, you're near level 70 already. Imagine if you could collect all that saved exp, use it when the expansion comes out, hit level 68 and skip 90% of the content right to the final two or three dungeons. â¬50 well spent.
......
A disturbing trend is the 'instant gratification' design that seems to be creeping into the game and replacing the 'arty' design of regular WoW. Many of the zones in WoW are set in fairly mundane locations, but the design and colour scheme makes them stand out. What they seem to be doing for Outland, according to the article, is going wild and implementing the strangest environments to appeal to jaded gamers. In the end, we'll have instances in lollipop colours with upside-down trees and space orcs with laser guns.
They plan on implementing even more alien worlds through the portal system. God help us.
Nothing is impossible if you believe in it enough.
Median 2008 mod for Diablo II
<span style="color:gray">New skills, new AIs, new items, new challenges...
06.dec.2006: Median 2008 1.44
Median 2008 mod for Diablo II
<span style="color:gray">New skills, new AIs, new items, new challenges...
06.dec.2006: Median 2008 1.44