11-02-2005, 04:30 PM
bonemage,Nov 2 2005, 11:14 AM Wrote:The MCing of a healer and using it's mana to heal is novel though, and not something I'd considered.You can re-mind control. Pop a shield so your cast doesn't get stuttered (or just stutter it out. I've done both) and then recontrol him. You don't have to worry about getting aggro on that critter until after the fight's done and the MC critter is the only one left. With controlling a healer class, that's easier to do than if you're mind controlling a non-healing mob because you don't lose the healing. When the fight's done, Necrali can tell you when she's ready to release (make sure you speak up if your taunt is on cooldown or not), release, you hit taunt, Necrali hits fade. It will give you time to build up more hate and since that's the only critter left, you don't have to worry about trying to lock down other mobs.
Our biggest concern with MC aggro is not the other mobs, locking them down after they initially break for Necrali is trivial. It's the MCed mob that's a pain. If MC breaks early, it's quicker and easier to kill it than to regain aggro. Something on the order of 5 sunders, 3 revenges, lots of hits and a shield bash (3 taunts over 24 seconds as well) with full Defiance to gain aggro. All that rage is quite expensive when there are 4 other mobs to lock down. I usually just use my improved taunt as much as possible until we focus fire that one down, and spend my rage on the other mobs. Rapid killing is lot more effecient than tank locking a MC mob, IMO.
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Intolerant monkey.